Breakable walls reveal hidden map locations, bottles, Memories, and Teeth once destroyed. Its variation, breakable floors, also possess the same physical and graphical properties.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| - Breakable Wall
- Breakable wall
|
rdfs:comment
| - Breakable walls reveal hidden map locations, bottles, Memories, and Teeth once destroyed. Its variation, breakable floors, also possess the same physical and graphical properties.
- Breakable Walls are recurring objects in the Legend of Zelda series. They are cracked walls that can be broken with a bomb or variation of a bomb, revealing a room or passageway hidden behind it. Sometimes, they do not feature cracks, but the alignment of objects nearby may hint at a Breakable Wall being present. In most games, when Link hits a Breakable Wall with his sword, they make a different sound than when a regular wall is struck. Breakable Walls can be found both around a game's overworld as well as in dungeons. A room hidden behind a Breakable Wall is typically not seen on a dungeon's map, and is only added after it has been uncovered.
|
dcterms:subject
| |
dbkwik:zelda/prope...iPageUsesTemplate
| |
Games
| - The Legend of Zelda
- Twilight Princess
- Breath of the Wild
- Four Swords Adventures
- Link's Awakening
- Majora's Mask
- Ocarina of Time
- Skyward Sword
- Spirit Tracks
- The Wind Waker
- A Link to the Past
- Oracle of Ages
- Oracle of Seasons
- The Minish Cap
- Phantom Hourglass
- A Link Between Worlds
|
Name
| |
Caption
| - Artwork of a Breakable Wall from A Link to the Past
|
dbkwik:alice/prope...iPageUsesTemplate
| |
dbkwik:american-mc...iPageUsesTemplate
| |
firstgame
| |
abstract
| - Breakable walls reveal hidden map locations, bottles, Memories, and Teeth once destroyed. Its variation, breakable floors, also possess the same physical and graphical properties.
- Breakable Walls are recurring objects in the Legend of Zelda series. They are cracked walls that can be broken with a bomb or variation of a bomb, revealing a room or passageway hidden behind it. Sometimes, they do not feature cracks, but the alignment of objects nearby may hint at a Breakable Wall being present. In most games, when Link hits a Breakable Wall with his sword, they make a different sound than when a regular wall is struck. Breakable Walls can be found both around a game's overworld as well as in dungeons. A room hidden behind a Breakable Wall is typically not seen on a dungeon's map, and is only added after it has been uncovered.
|