Aerial Combat refers to one of the stages conducted during combat in the game, conducted after detection and before Support Expedition, Opening Torpedo Salvo (if condition for them to happen are fulfilled), and display of the engagement form. In Aerial Battle nodes, after finishing Aerial Combat rundown for the first time, the engagement form will be displayed a second process of Aerial Combat will occur, with the potential exception of the contact phase. Note that, unless otherwise specified, all the numerical values on this page are only applicable to the player's side. __TOC__
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Aerial Combat refers to one of the stages conducted during combat in the game, conducted after detection and before Support Expedition, Opening Torpedo Salvo (if condition for them to happen are fulfilled), and display of the engagement form. In Aerial Battle nodes, after finishing Aerial Combat rundown for the first time, the engagement form will be displayed a second process of Aerial Combat will occur, with the potential exception of the contact phase. Note that, unless otherwise specified, all the numerical values on this page are only applicable to the player's side. __TOC__
|
dcterms:subject
| |
dbkwik:kancolle/pr...iPageUsesTemplate
| |
abstract
| - Aerial Combat refers to one of the stages conducted during combat in the game, conducted after detection and before Support Expedition, Opening Torpedo Salvo (if condition for them to happen are fulfilled), and display of the engagement form. In Aerial Battle nodes, after finishing Aerial Combat rundown for the first time, the engagement form will be displayed a second process of Aerial Combat will occur, with the potential exception of the contact phase. In Night Battle nodes, Aerial Combat usually does not occur. In some rare cases when Night Battle nodes can conditionally be turned into Day Battle, the Aerial Combat phase will start immediately without a detection phase. Note that, unless otherwise specified, all the numerical values on this page are only applicable to the player's side. __TOC__
|