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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

An acre is a unit of measurement that describes the length and width of a square of land. Each acre is composed of an area of 16x16 squares, totaling 256 squares each. This concept was most prominent prior to Wild World where acres locked camera movement and were used to navigate the town map. Acres are additionally used for determining random placement of objects at the start of the game as well as perfect town ratings which require the right amount of trees per acre, and flowers per acre.

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  • Acres
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  • An acre is a unit of measurement that describes the length and width of a square of land. Each acre is composed of an area of 16x16 squares, totaling 256 squares each. This concept was most prominent prior to Wild World where acres locked camera movement and were used to navigate the town map. Acres are additionally used for determining random placement of objects at the start of the game as well as perfect town ratings which require the right amount of trees per acre, and flowers per acre.
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dbkwik:animalcross...iPageUsesTemplate
abstract
  • An acre is a unit of measurement that describes the length and width of a square of land. Each acre is composed of an area of 16x16 squares, totaling 256 squares each. This concept was most prominent prior to Wild World where acres locked camera movement and were used to navigate the town map. Acres are additionally used for determining random placement of objects at the start of the game as well as perfect town ratings which require the right amount of trees per acre, and flowers per acre. In subsequent games the concept of acres has gradually diminished, though it was still used in Wild World and City Folk to generate object placement. In some recent games players lay down patterns as a visual means of identifying acre boundaries.
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