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| - Before doing battle, in the temple one calculates and will win, because many calculations were made; before doing battle, in the temple one calculates and will not win, because few calculations were made; many calculations, victory, few calculations, no victory, then how much less so when no calculations By means of these, I can observe them, beholding victory or defeat! (Sun Tzu, The Art of War) - Some projects were apparently dead; - Some were not native portable to different platform; - Some had unwanted and problematic features (ie.3d, sound, etc); - Some were simply not suitable for the job.
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| abstract
| - Before doing battle, in the temple one calculates and will win, because many calculations were made; before doing battle, in the temple one calculates and will not win, because few calculations were made; many calculations, victory, few calculations, no victory, then how much less so when no calculations By means of these, I can observe them, beholding victory or defeat! (Sun Tzu, The Art of War) Tabletop and miniatures game are nice, sometimes damn good-looking, but they need players to be in the same place, at the same time, and sometimes require a lot of time, money and physical space to set up. So, it can be difficult, in not impossible, to play, and of course to gain experience. The book "The Art of War", by Sun Tzu, gave me the idea: what I needed was a simulator! Why 'Strategic'? Someone could say: "Why didn't you use/join an existing project?". Well, there are many reasons: - Some projects were apparently dead; - Some were not native portable to different platform; - Some had unwanted and problematic features (ie.3d, sound, etc); - Some were simply not suitable for the job.
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