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rdfs:label
| - Armor Piercing Weapon (Grim-N-Gritty Spell)
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rdfs:comment
| - This spell makes a weapon magically armor piercing. Only one-half of an opponent’s Protection applies against the damage of the weapon. If cast on projectiles, such as arrows, sling stones, or crossbow bolts, the armor piercing effect on a particular projectile ends after one use, whether or not the missile strikes its intended target. (Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.) You cannot cast this spell on a natural weapon, such as a claw. Note: This spell replaces keen edge.
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Comp
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Summary
| - This spell makes a weapon magically armor piercing.
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dcterms:subject
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LVL
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casttime
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dur
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dbkwik:dungeons/pr...iPageUsesTemplate
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Range
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Name
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SR
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save
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School
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tsea
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Subj
| - One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting
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abstract
| - This spell makes a weapon magically armor piercing. Only one-half of an opponent’s Protection applies against the damage of the weapon. If cast on projectiles, such as arrows, sling stones, or crossbow bolts, the armor piercing effect on a particular projectile ends after one use, whether or not the missile strikes its intended target. (Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.) You cannot cast this spell on a natural weapon, such as a claw. Note: This spell replaces keen edge. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Grim -N- Gritty → Spells and Powers
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