Dagannoths are sea-based monsters that live in the Lighthouse basement. After players finish Horror from the Deep, regular dagannoth are found there. When fighting, it is recommended to use melee armour, bring good food, and pray against range. At high levels it is possible to stay for long periods of time with good food. It may be advisable to use Soul Split or bring a team with you to distribute the damage taken. Intelligent strategies, and careful selection of gear and abilities are a must if a player wishes to stay for more than a few minutes at a time.
Attributes | Values |
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rdf:type
| |
rdfs:label
| - Dagannoth (Lighthouse)
- Dagannoth (Lighthouse)
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rdfs:comment
| - Hier kun je het beste slayer tasks doen als je dagannoths als task hebt. en ze vallen met zijn 20en tegelijk aan maar met protect from ranged is het heel goed te doen Categorie:Monsters Categorie:Stubs Categorie:Slayer monsters Categorie:Dagannoth en:Dagannoth (Lighthouse)
- Dagannoths are sea-based monsters that live in the Lighthouse basement. After players finish Horror from the Deep, regular dagannoth are found there. When fighting, it is recommended to use melee armour, bring good food, and pray against range. At high levels it is possible to stay for long periods of time with good food. It may be advisable to use Soul Split or bring a team with you to distribute the damage taken. Intelligent strategies, and careful selection of gear and abilities are a must if a player wishes to stay for more than a few minutes at a time.
- When fighting, it is recommended to use melee armour, bring good food, and pray against range. At high levels it is possible to stay for long periods of time with good food. It may be advisable to use Soul Split or bring a team with you to distribute the damage taken. Intelligent strategies, and careful selection of gear and abilities are a must if a player wishes to stay for more than a few minutes at a time.
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Level
| - 77(xsd:integer)
- 78(xsd:integer)
|
Version
| |
Attack
| - 41(xsd:integer)
- 56(xsd:integer)
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dcterms:subject
| |
acc magic
| |
aff magic
| - 45(xsd:integer)
- 65(xsd:integer)
|
lifepoints
| - 2750(xsd:integer)
- 2800(xsd:integer)
|
Examine
| - A horror from the ocean depths...
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gemw
| |
max hit
| - 200(xsd:integer)
- 300(xsd:integer)
|
Poisonous
| |
max magic
| |
attack speed
| |
acc melee
| - 412(xsd:integer)
- 1011(xsd:integer)
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aff weakness
| |
aff melee
| - 55(xsd:integer)
- 65(xsd:integer)
|
max ranged
| - 0(xsd:integer)
- 220(xsd:integer)
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Always Drops
| |
aff ranged
| - 45(xsd:integer)
- 55(xsd:integer)
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Attack style
| |
acc ranged
| - 0(xsd:integer)
- 983(xsd:integer)
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slaylvl
| |
max melee
| - 165(xsd:integer)
- 224(xsd:integer)
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Rarity
| - Common
- Rare
- Uncommon
- Very Rare
- Always
- rare
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assigned by
| - Chaeldar,Sumona,Lapalok,Kuradal
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Aggressive
| |
immune to poison
| |
dbkwik:darkscape/p...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Speed
| |
Defence
| - 55(xsd:integer)
- 56(xsd:integer)
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Magic
| |
Name
| - Coins
- Seaweed
- Bones
- Feather
- Dagannoth
- Harpoon
- Avantoe seed
- Clue scroll
|