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- Level: Nekomata 4 Spell Resistance: no Rearing back like a cobra ready to strike, the nekomatta launches it’s self forward with a flurry of deadly fists that batter the opponent into oblivion. To rub it in, they kick the opponent in the face. The Nekomatta makes a full attack with an extra attack at her highest base attack bonus. Every attack that hits after the first deals an extra accumulating 1d6+1 damage (+1d6+1, +2d6+2.. ect). If at least 2 of the attacks land you deal an additional amount of damage equal to your natural attack +1 ½ your strength modifier. In addition the opponent must make a fortitude save DC: 14+ Strength modifier or be stunned for one round.
- Fists of Fury is a perk in J.E. Sawyer's Fallout Role-Playing Game.
- Pretty nice ability.
- Fists of Fury is a monk ability learned at level 10 for those with the Windwalker specialization. Monks must remain stationary, otherwise the channeling will break.
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Require
| - Level 81, 70 points spent in the Bruiser tree
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dbkwik:eq2/property/wikiPageUsesTemplate
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Previous
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DESC
| - Fists of Fury increases the base damage of the One Hundred Hand Punch line of abilities.
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Specialization
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Class
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Description
| - Increases duration by 100%.
- Pummel all targets in front of you, stunning them and dealing x damage over 4 sec. Deals reduced damage to secondary targets.
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Subclass
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Cost
| - 1(xsd:integer)
- 3(xsd:integer)
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School
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Script
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Published
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Effects
| - *Improves the base damage by x%.
- Make an additional unarmed or melee attack during the charge or action phase with a -4 to-hit penalty
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abstract
| - |}
- Level: Nekomata 4 Spell Resistance: no Rearing back like a cobra ready to strike, the nekomatta launches it’s self forward with a flurry of deadly fists that batter the opponent into oblivion. To rub it in, they kick the opponent in the face. The Nekomatta makes a full attack with an extra attack at her highest base attack bonus. Every attack that hits after the first deals an extra accumulating 1d6+1 damage (+1d6+1, +2d6+2.. ect). If at least 2 of the attacks land you deal an additional amount of damage equal to your natural attack +1 ½ your strength modifier. In addition the opponent must make a fortitude save DC: 14+ Strength modifier or be stunned for one round.
- Fists of Fury is a perk in J.E. Sawyer's Fallout Role-Playing Game.
- Pretty nice ability.
- Fists of Fury is a monk ability learned at level 10 for those with the Windwalker specialization. Monks must remain stationary, otherwise the channeling will break.
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