function SetNeutralBumpable (object oCreature, int bBumpable) Set a creature's neutral_bumpable flag. * oCreature: creature affected * bBumpable: TRUE = creature is bumpable when neutral and friendly FALSE = creature is bumpable when friendly * Return type: void * Include file: nwscriptdefn
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| rdfs:label |
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| rdfs:comment |
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| dcterms:subject | |
| abstract |
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