About: Number 128 (Final Fantasy VI)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Number 128 starts the battle with Net, which inflicts Stop on a party member, and it uses it randomly throughout the rest of the battle. It counters physical attacks with Blood Feast, a physical attack that acts like the Drain spell, restoring some of its HP. If its Right and Left Blades are destroyed, Number 128 will use Gale Cut, a Wind-elemental attack that hits the entire party. If either blade is killed it will regenerate, so it is best to ignore them and focus on Number 128.

AttributesValues
rdfs:label
  • Number 128 (Final Fantasy VI)
rdfs:comment
  • Number 128 starts the battle with Net, which inflicts Stop on a party member, and it uses it randomly throughout the rest of the battle. It counters physical attacks with Blood Feast, a physical attack that acts like the Drain spell, restoring some of its HP. If its Right and Left Blades are destroyed, Number 128 will use Gale Cut, a Wind-elemental attack that hits the entire party. If either blade is killed it will regenerate, so it is best to ignore them and focus on Number 128.
Level
  • 23(xsd:integer)
Attack
  • 13(xsd:integer)
dcterms:subject
Ice
  • Absorb
Sleep
  • Immune
gba normal attack
hard escape
  • true
snes other abilities
Magic Defense
  • 125(xsd:integer)
snes special attack
snes drop
gba special attack
gba steal
gba control
  • Attack, Blood Feast
morph miss rate
  • 100.0
gba steal
invisible
  • Immune
gba sketch
  • Attack, Blood Feast
GBA Location
gba prev
  • Number 024
doom
  • Immune
Gil
  • 0(xsd:integer)
gba other abilities
ios boss
  • 44(xsd:integer)
silence
  • Immune
ios next
  • Right Blade
poison status
  • Immune
petrify
  • Immune
Confuse
  • Immune
magic evasion
  • 0(xsd:integer)
snes steal
snes drop
image status
  • Immune
Sap
  • Immune
Blind
  • Immune
snes normal attack
magitek
  • Immune
gba next
  • Right Blade
gba drop
gba drop
snes control
  • Battle, Red Feast
meteor strike
  • Immune
snes sketch
  • Battle, Red Feast
cannot escape
  • true
gba bestiary
  • 293(xsd:integer)
control status
  • Immune
Evasion
  • 0(xsd:integer)
snes location
snes steal
ios prev
  • Number 024
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Critical
  • Immune
Defense
  • 120(xsd:integer)
PS
  • No. 128
Speed
  • 30(xsd:integer)
GBA
  • Number 128
Magic
  • 3(xsd:integer)
Zombie
  • Immune
MP
  • 810(xsd:integer)
Exp
  • 0(xsd:integer)
imp
  • Immune
iOS
  • Number 128
HP
  • 3276(xsd:integer)
Stop
  • Immune
SNES
  • Number 128
Death
  • Immune
abstract
  • Number 128 starts the battle with Net, which inflicts Stop on a party member, and it uses it randomly throughout the rest of the battle. It counters physical attacks with Blood Feast, a physical attack that acts like the Drain spell, restoring some of its HP. If its Right and Left Blades are destroyed, Number 128 will use Gale Cut, a Wind-elemental attack that hits the entire party. If either blade is killed it will regenerate, so it is best to ignore them and focus on Number 128. If the battle goes on for too long (usually when the player continuously attempts to steal the Kazekiri), Number 128 may use Blaster on the party, attempting to inflict Death to all characters and resulting in a Game Over if it's successful.
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