VR, which stands for Virtual Reality, is situated inside a computer. It consists of two bases either side of a central area. The middle room features a series of walls and other box-like objects which can be used for cover, as well as a balcony level at one end. When playing the level on the Zones Mode, there is a second area between the two team bases, but on all other game modes this section is blocked off, save for a small segment at one end which can be used as a shortcut between the bases.
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| - VR, which stands for Virtual Reality, is situated inside a computer. It consists of two bases either side of a central area. The middle room features a series of walls and other box-like objects which can be used for cover, as well as a balcony level at one end. When playing the level on the Zones Mode, there is a second area between the two team bases, but on all other game modes this section is blocked off, save for a small segment at one end which can be used as a shortcut between the bases.
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dbkwik:timesplitte...iPageUsesTemplate
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dbkwik:fr.illogico...iPageUsesTemplate
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dbkwik:nl.illogico...iPageUsesTemplate
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rec wep set
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rec bot set
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abstract
| - VR, which stands for Virtual Reality, is situated inside a computer. It consists of two bases either side of a central area. The middle room features a series of walls and other box-like objects which can be used for cover, as well as a balcony level at one end. When playing the level on the Zones Mode, there is a second area between the two team bases, but on all other game modes this section is blocked off, save for a small segment at one end which can be used as a shortcut between the bases. In Assault, the map turns into one of the biggest maps in the game. The level is considerably larger and laid out specifically in relation to the assault objectives, although there are a few passageways that are blocked off and a few that lead away from the objectives.
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