rdfs:comment
| - A character followed by doom and despair. He himself won't feel the full sting of this cloud of doom. Instead, any character who he knows, is friends with, is related to, or even makes eye contact with, is inevitably doomed to some wretched fate, be it death, or something worse. A character like this is usually does one of two things: He either goes about his life, uncaring that this is happening, or he goes about life lamenting about how he can't stop causing suffering. Basically, a character who always indirectly has collateral damage all around them. Examples of Doom Magnet include:
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abstract
| - A character followed by doom and despair. He himself won't feel the full sting of this cloud of doom. Instead, any character who he knows, is friends with, is related to, or even makes eye contact with, is inevitably doomed to some wretched fate, be it death, or something worse. A character like this is usually does one of two things: He either goes about his life, uncaring that this is happening, or he goes about life lamenting about how he can't stop causing suffering. Basically, a character who always indirectly has collateral damage all around them. Any Hitman with a Heart especially runs the risk of suffering this. Related to Cartwright Curse, and Mike Nelson, Destroyer of Worlds. The more Genre Savvy sufferers of it keep their It's Not You, It's My Enemies speech ready. The Jinx is a lighter version, causing unlucky incidents but rarely deaths. Walking Disaster Area is for when the doom happens to a large number of redshirts around the main character, on a much larger scale, but tends to leave major and supporting characters alone. If locations tend to suffer instead of people, then the hero is a Destructive Savior. Compare and contrast Deus Angst Machina and Trauma Conga Line, if the character in question also suffers from all this doom. If the character literally causes plants to die and the environment to become dark and dreary, it's a Walking Wasteland. Examples of Doom Magnet include:
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