About: Destroy Duty Missions   Sponge Permalink

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These Duty Missions work in an identical way to the Duty Missions that planetside Pilot Trainers give. Each mission puts the player against three waves of enemy ships (the different types of ship available from each space station are shown below). To begin with there is one ship, then two ships, and then three ships per wave. After all three waves have been defeated, the mission is complete and the player will receive their tokens. A new waypoint will be given and a new mission will start, but this time with a different type of ship. After each of the four types of ship have been faced and defeated (so four missions have been completed) the cycle will start again, but this time with more ships per wave. The number of ships per wave will increase by one for every cycle of four missions.

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  • Destroy Duty Missions
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  • These Duty Missions work in an identical way to the Duty Missions that planetside Pilot Trainers give. Each mission puts the player against three waves of enemy ships (the different types of ship available from each space station are shown below). To begin with there is one ship, then two ships, and then three ships per wave. After all three waves have been defeated, the mission is complete and the player will receive their tokens. A new waypoint will be given and a new mission will start, but this time with a different type of ship. After each of the four types of ship have been faced and defeated (so four missions have been completed) the cycle will start again, but this time with more ships per wave. The number of ships per wave will increase by one for every cycle of four missions.
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  • These Duty Missions work in an identical way to the Duty Missions that planetside Pilot Trainers give. Each mission puts the player against three waves of enemy ships (the different types of ship available from each space station are shown below). To begin with there is one ship, then two ships, and then three ships per wave. After all three waves have been defeated, the mission is complete and the player will receive their tokens. A new waypoint will be given and a new mission will start, but this time with a different type of ship. After each of the four types of ship have been faced and defeated (so four missions have been completed) the cycle will start again, but this time with more ships per wave. The number of ships per wave will increase by one for every cycle of four missions. Conversing with the following space stations and asking "Any mercenary contracts available?" will give the following options for Destroy Duty Missions. To start conversing with a space station, a player must be close enough to the station (usually within 1000m), have the space station targeted (pressing "C" will target nearest space station), and use the /comm command or "shift"+"C" to start the conversation. To abort a duty mission, players can land their ship or jump to hyperspace, or simply find the object in the "Data" section of their Datapad and use the radial menu to abort the mission. Note: The "factional" missions will only be available to pilots of the opposing faction, or neutral pilots who have used one of the Space Factional Commands to lend their support to either side. Note: A pilot can only attempt missions of an appropriate Tier. A Tier 1 Pilot will not be able to initiate Tier 5 missions.
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