When Felix and his party first enter Shaman Village, the townsfolk are initially extremely hostile, locking most of their buildings to keep the party out. The villagers that can be reached will all refuse to talk to Felix, though Sheba can read their minds. This is due to a long-standing fear of outsiders, brought about by a brutal attack that Shaman Village had once suffered at the hands of foreigners. The only person who readily talks to Felix, albeit still in a very hostile manner, is the Chief of the village, Moapa.
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| - When Felix and his party first enter Shaman Village, the townsfolk are initially extremely hostile, locking most of their buildings to keep the party out. The villagers that can be reached will all refuse to talk to Felix, though Sheba can read their minds. This is due to a long-standing fear of outsiders, brought about by a brutal attack that Shaman Village had once suffered at the hands of foreigners. The only person who readily talks to Felix, albeit still in a very hostile manner, is the Chief of the village, Moapa.
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dcterms:subject
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ITEM
| - Potion
- Elixir
- Antidote
- Herb
- Nut
- Crystal Rod
- Magical Cassock
- Psy Crystal
- Sacred Feather
- Silver Blade
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dbkwik:goldensun/p...iPageUsesTemplate
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Class
| - Staff
- Long Sword
- Robe
- Consumable Item
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Cost
| - 10(xsd:integer)
- 20(xsd:integer)
- 30(xsd:integer)
- 70(xsd:integer)
- 200(xsd:integer)
- 1000(xsd:integer)
- 1500(xsd:integer)
- 9000(xsd:integer)
- 12000(xsd:integer)
- 13400(xsd:integer)
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Effect
| - Attack +106, Unleashes Drown
- Attack +108, Unleashes Aqua Sock
- Cures Poison and Venom from one Adept
- Defense +39, PP recovery +2
- Removes Stun, Sleep, and Delusion from one Adept
- Restores 200 HP to one Adept
- Restores 50 HP to one Adept
- Restores all HP to one Adept
- Restores all PP to one Adept
- Temporarily lowers monster encounter rate
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abstract
| - When Felix and his party first enter Shaman Village, the townsfolk are initially extremely hostile, locking most of their buildings to keep the party out. The villagers that can be reached will all refuse to talk to Felix, though Sheba can read their minds. This is due to a long-standing fear of outsiders, brought about by a brutal attack that Shaman Village had once suffered at the hands of foreigners. The only person who readily talks to Felix, albeit still in a very hostile manner, is the Chief of the village, Moapa. File:Shaman village.png This hostility is such that even after returning the Shaman's Rod to him, he refuses to accept the party and instead challenges Felix and company to a grueling battle atop Trial Road. When Felix's party wins, they receive the Hover Jade, which is necessary to explore Jupiter Lighthouse. It is only then that the townsfolk start to accept the party, and the town begins to open up, although some villagers still bear significant grudges against the party, labeling them with names such as "lousy Contigo nobodies". As a town, Shaman Village is set in a rocky canyon within a mountain range. Because of this, the village is not very level, and all of the permanent buildings have more than one story and multiple exits. There are also many tents that resemble the real-world Native American Tipi. A river runs through the centre of the village. Behind the village is the track known as Trial Road, which leads up the mountain to an historical arena. This arena is heavily featured in local legends, as it was the site of the final duel between Yegelos and Hoabna, which concluded the ancient war between their nations (Atteka and Hesperia respectively). Also worthy of note is that one of the game's Fortune Tellers resides in Shaman Village. Unlike the one in Naribwe, he will only point out the next objective relevant to the plot, making him much less useful than his counterpart. He is found to the right of the main settlement.
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is Hometown
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