About: Mr. Mischief   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Mr. Mischief was a puppet with a bizarre-sounding, falsetto-like voice by the late Don Pardo that is usually seen when the losing team pays a visit to him. Mr. Mischief gives the losing team a simple-yet-difficult task which includes: using fingerpaint, but not your fingers, to complete a game of tic-tac-toe or trying to whistle with a mouthful of crackers. If he or she completes one of his or her stunts successfully before the whistle sounds or if he pops a balloon from his mouth, it will be worth 50 points for their team.

AttributesValues
rdfs:label
  • Mr. Mischief
rdfs:comment
  • Mr. Mischief was a puppet with a bizarre-sounding, falsetto-like voice by the late Don Pardo that is usually seen when the losing team pays a visit to him. Mr. Mischief gives the losing team a simple-yet-difficult task which includes: using fingerpaint, but not your fingers, to complete a game of tic-tac-toe or trying to whistle with a mouthful of crackers. If he or she completes one of his or her stunts successfully before the whistle sounds or if he pops a balloon from his mouth, it will be worth 50 points for their team.
dcterms:subject
abstract
  • Mr. Mischief was a puppet with a bizarre-sounding, falsetto-like voice by the late Don Pardo that is usually seen when the losing team pays a visit to him. Mr. Mischief gives the losing team a simple-yet-difficult task which includes: using fingerpaint, but not your fingers, to complete a game of tic-tac-toe or trying to whistle with a mouthful of crackers. If he or she completes one of his or her stunts successfully before the whistle sounds or if he pops a balloon from his mouth, it will be worth 50 points for their team. Once per show, a siren goes off as he giggles mechanically, signaling that its time for the "Super Duper Doo" stunt as he randomly announces a random date while the onstage contestant whose birthday comes closest to his or her date got a chance to play. that contestant had only fifteen chances to accomplish a specific task (i.e. blowing a sheet of paper into a trash can or throwing playing cards onto a large sticky ball) After the four weeks were up, the contestant with the highest score won a grand prize.
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