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- Coordination is
- Coordination is the 263rd chapter of Akira Amano's Katekyō Hitman Reborn!.
- See also collaboration and Differentiating Coordination, Cooperation, Collaboration & Teamwork on the collaboration page. This article is a stub. You can help by [ expanding it].
- A ranger with a high coordination has grace, a deft touch and fine motor skills. Coordination helps avoid traps and attacks, pick locks, and improve aim. A minimum is required for some ranged weapons. Action Points compounds with the Intelligence attribute. Base Ranged Critical Hit Chance = RoundDown(Luck/2) + RoundDown(Coordination/2) + [Ranged Weapon Skill Level] Ranged Critical Hit Chance = Base Ranged Critical Hit Chance * Weapon Critical Hit Chance Multiplier Action Points = 3 + RoundDown(Coordination/2) + RoundDown((Strength + Intelligence + Speed)/4)
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Require
| - Level 81, 70 points in Rogue tree
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DESC
| - Using Snap of the Wrist or Battery and Assault allows the rogue to focus on their coordination, granting them a higher chance to hit their targets.
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| - * Temporarily increases the rogue's accuracy after a successful Snap of the Wrist or Battery and Assault.
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abstract
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- Coordination is
- Coordination is the 263rd chapter of Akira Amano's Katekyō Hitman Reborn!.
- See also collaboration and Differentiating Coordination, Cooperation, Collaboration & Teamwork on the collaboration page. This article is a stub. You can help by [ expanding it].
- A ranger with a high coordination has grace, a deft touch and fine motor skills. Coordination helps avoid traps and attacks, pick locks, and improve aim. A minimum is required for some ranged weapons. Action Points compounds with the Intelligence attribute. Base Ranged Critical Hit Chance = RoundDown(Luck/2) + RoundDown(Coordination/2) + [Ranged Weapon Skill Level] Ranged Critical Hit Chance = Base Ranged Critical Hit Chance * Weapon Critical Hit Chance Multiplier Action Points = 3 + RoundDown(Coordination/2) + RoundDown((Strength + Intelligence + Speed)/4)
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