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| - Weapons can have modifiers that indicate increased or decreased stats. While one of the available modifiers is "Heavy", the Heavy Sabre, Heavy Bastard Sword, and Heavy Lance are actually different weapons from their "non-Heavy" counterparts; these cannot carry the "Heavy" modifier, thus there is no Heavy Heavy Sabre.
- There are a three melee weapon type you are likely to encounter:
* Swords: Precision instruments capable of dealing a high amount of slashing damage to designated targets.
* Staves: Steady Weapons capable of inflicting piercing damage in a wide arc, allows 360-degree attacks.
* Hammers: Capable of inflicting blunt damage, hammers excel in smashing the ground and launching multiple enemies into the air with ease.
- Melee Weapons is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, Van Buren and J.E. Sawyer's Fallout Role-Playing Game skill. It was also going to appear as a weapon skill in Fallout: Brotherhood of Steel 2, the equivalent of skills in other Fallout games (in Van Buren, Fallout: Brotherhood of Steel 2 and J.E. Sawyer's Fallout Role-Playing Game, it was renamed to simply "Melee"). This skill determines combat effectiveness with any melee weapon. In Fallout: New Vegas, it also determines combat effectiveness with non-explosive throwing weapons.
- This page contains a list of all the types of melee weapons in ADOM. While equipped, iron melee weapons cause 2 points of damage per turn to mist elf PCs. Wearing any type of gauntlets prevents this damage. Iron melee weapons are marked with a gray background in the list below.
- Melee combat isn't all that out of place in Terradrive. With the advent of things like personal shielding and advanced polymers and alloys for body armor, mercs can easily survive the few shots it takes to get up close and personal. And with mods like vibration generators, nanotech generated acidic edges and the all time favorite, the gyro-engine, they stand a pretty good chance of turning their target into a bloody smear, too.
- __NOWYSIWYG__ Melee Weapons
- Melee weapons are any weapons that require close-quarter physical contact in order to cause damage. They are the staple of any character that uses strength as their primary attribute. Majority of weapons in Diablo series are melee. Monsters also mainly use melee weapons, although many of them fight with their claws and teeth instead of hand-made tools of war. Mages and other users of Magic put little faith in melee weapons: they may serve to augment spells, but are rarely, if ever, used directly.
- The Melee Weapons Bag can be purchased from the featured section of the Shop. It is usually only available for a limited amount of time, and there is only a limited amount available.
- Melee weapons are objects occasionally found in the game world in Wolfenstein, which can be picked up and used.
- Melee weapons are equippable items which require the player to be within close range of an enemy to attack. Attacking an enemy with a melee weapon will cause the player to move towards the enemy. These weapons typically have high attack speeds and do the most damage per second.
- A melee weapon is weapon you hold in your hand and use to hit targets, in other words its a weapon that you don't shoot. Fiber Wire - A thin wire used to choke opponents.
- Melee Weapons are weapons with practical uses, such as knives or everyday tools. They're used as "Silent" weapons in order to prevent other zombies from taking notice of the person.
- Melee weapons are among the simplest in a multitude of ways to slaughter other players in the crepid wastelands of what was once San Andreas. Each weapon has an infliction bleed rate and a knock-out chance. Read more about how health works here.
- Martial arts represents your ability to make unarmed melee attacks. These attacks can occasionally be made in conjunction with a weapon that can deal a 'Combined MA attack'. Your level of martial arts determines your 'fist template' or the type of fist weapon your strike is modeled after by the game, as well as determining the speed of your attack. Martial arts clusters File:101399.gif Martial Arts Cluster - Shiny (Right-Hand)(Auno) File:101397.gif Martial Arts Cluster - Bright (Feet)(Auno) File:101395.gif Martial Arts Cluster - Faded (Left-Hand)(Auno)
- Melee Weapons are a broad category of personal weapons for close-quarters hand-to-hand combat, ranging from primitive knives, clubs and spears to technological wonders like vibroknives and sonic swords.
- All Melee Weapons serve the same purpose (excluding the Chainsaw and the Teaser), to beat the victim to death. The following is a list of all melee weapons in the series.
- Two handed weapons gain a damage bonus of double the strength score. All two handed Melee weapons are considered Heavy weapons and thus cannot be used in the same round as a movement action. However, charges are still permitted if the player did not move. Large Melee weapons always knock foes back on critical hits
- Melee weapons do no damage against vehicles, even Flashes, however they can damage Engineer turrets (3 knife swings will put any of the MANA turrets into critical state, but this will not cause it to explode, 4 swings are required). MAX punches are the exception, as they can damage Flashes, as well as base turrets. With December 18, 2014 Update, knives can be wielded by pressing «Gear Slot 8» button(8 by default) or by holding «Melee Attack» button(File:Template-MMB.pngmiddle-mouse button by default).
- Melee weapons are weapons that are used when someone or something gets close and a ranged weapon is too ineffective to do the job. Some melee weapons have a special feature called "Degrade." Degrading weapons have a bar that is reduced every time it lands an successful hit on an enemy but have the ability to do a powerful special move that degrades even more than a normal hit. More details in link here: lol. Some melees are 2-handed melees. That means they take 2 hands to use.
- Characters in Hunter × Hunter use a variety of weapons to help them. These weapons include: Fishing Rod: Gon's traditional weapon. This is the rod he uses to catch the Master of the Swamp. He is rarely shown without the rod. Solitaire Cards: Used by Hisoka and enhanced by his Nen. These cards are as sharp and strong as steel. Umbrella: This weapon contains a concealed cane sword, and when it is sheath, the umbrella itself is revealed to be a firearm. It is used by Feitan. Pipe: When he doesn't use it to manipulate smoke, Morel Mackernasey uses his pipe as a melee weapon.
- Melee weapons are used in melee fighting. Many zombie survivalists promote or even recommend melee weapons over firearms. One such proponent is Max Brooks (author of The Zombie Survival Guide), who has written in his book, with outstanding clarity, "Blades don't need reloading." This ignores, however, that blades do require reloading in a very real sense, as they rely entirely on the user for the energy needed to kill something, and melee combat, even with an edged weapon, is extremely tiring and wears on the body. Blades also require extreme care in their use and constant, regular maintenance anytime they are employed; a blade that sees regular use can require as much or more maintenance and care than a firearm. They can range from simple tools to long blades designed for combat. Since am
- Vibrostaff - Vibrostaves were melee weapons that came in single and double-bladed varieties. These staffs had a rounded hilt roughly three feet long, that contained a vibromotor, a mechanism that caused the blades to vibrate at an incredible speed, causing even the slightest glancing blow to become a gaping wound.
- There are many weapons in Zombie Panic: Source which survivors use as an improvised means of self-defense when fighting the undead. Many of the melee weapons are simply common items and tools being used as weapons in the hands of the survivors. These weapons vary greatly in various aspects, such as the amount of damage that can be dealt, their reach, and swinging speed among other things. These melee weapons include:
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