About: Azzars   Sponge Permalink

An Entity of Type : dbkwik:resource/L7CSkMEriUp9CvdWQCMJcA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

These irregular troops are often poorly equipped and ill-disciplined, but they can be a very effect, mobile "mob". Such men have little to do with standard military protocols and practice, or even organisation, often taking up arms in extraordinary circumstances. This lack of discipline means that they can sometimes be extremely brutal, even brutish, in their behaviour. This can work in their favour, in that it gives enemies pause for thought. More typically, their lack of discipline counts against them, and faced with a well-ordered force they can be at a disadvantage. In such a case, their mobility can be a boon, allowing them to harass an enemy and withdraw as soon as the fight goes against them.

AttributesValues
rdf:type
rdfs:label
  • Azzars
rdfs:comment
  • These irregular troops are often poorly equipped and ill-disciplined, but they can be a very effect, mobile "mob". Such men have little to do with standard military protocols and practice, or even organisation, often taking up arms in extraordinary circumstances. This lack of discipline means that they can sometimes be extremely brutal, even brutish, in their behaviour. This can work in their favour, in that it gives enemies pause for thought. More typically, their lack of discipline counts against them, and faced with a well-ordered force they can be at a disadvantage. In such a case, their mobility can be a boon, allowing them to harass an enemy and withdraw as soon as the fight goes against them.
precision
  • 35(xsd:integer)
dcterms:subject
Soldiers
  • 60(xsd:integer)
Morale
  • 3(xsd:integer)
upkeep
  • 90(xsd:integer)
Melee
  • 7(xsd:integer)
Prod
Range
  • 90(xsd:integer)
Special
  • ­ *Can skirmish *Can Guard *Can hide in woodland *Can hide in light scrub *Can hide in long grass *Can hide in buildings *Remains hidden whilst walking *Grappling Hooks *Resistant to heat fatigue
Faction
Weapon
  • Musket
Name
  • Azzars
Type
  • Skirmishers
turns to train
  • 1(xsd:integer)
cbonus
  • 8(xsd:integer)
dskill
  • 2(xsd:integer)
unit cap
  • None
dbkwik:empiretotal...iPageUsesTemplate
Ammo
  • 20(xsd:integer)
Cost
  • 720(xsd:integer)
loading
  • 10(xsd:integer)
abstract
  • These irregular troops are often poorly equipped and ill-disciplined, but they can be a very effect, mobile "mob". Such men have little to do with standard military protocols and practice, or even organisation, often taking up arms in extraordinary circumstances. This lack of discipline means that they can sometimes be extremely brutal, even brutish, in their behaviour. This can work in their favour, in that it gives enemies pause for thought. More typically, their lack of discipline counts against them, and faced with a well-ordered force they can be at a disadvantage. In such a case, their mobility can be a boon, allowing them to harass an enemy and withdraw as soon as the fight goes against them.
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