abstract
| - The Sanctuary is as much about shelter from the blizzards and hail as it is from evil and Wraiths. Deep in a ravine, its inhabitants are safe from the elements and attackers both within its rocky walls. On to the third (or fourth if you count Galeroar Town) stop in the ex-Earthguard starting area, now transformed into a 60s-level extra-credit paradise. If the things here do not drop Sharp Tooth, then they probably drop Flexible Sinew. Those used to be Tusk Town drops, and the Sinew still is, but there was more variety at Tusk Town previously; the Shrunchkin Sorcerers and Antelope used to drop other Dragon Quest items as well. Bit of a rush job changing the monster drop tables over, it would seem. If any of that matters; DQ is something the developers and players both would probably prefer to forget about completely. Two of the three minibosses are here. They are potentially harder than normal bosses, especially if they get a damage-adding prefix above their name. They are all listed as having 2187 magic damage, but due to attack speed and other factors, characters will likely find them varying in difficulty :
* Chillheart Temptress, an eponymous target of a quest in the early 60s, North side of the Polar Bear / Obsidian Spellbound fortress; quest from Devilhunter Dawn. Magic damage 2187.
* Dusk Knight just southeast of the Chillheart Temptress, with the same Death Knight model as the later enemies in the Swamp of the Wraiths and the plains near Thousand Streams. In practice is much much higher damage than Chillheart Temptress, and reasonably fast too.
* The Fox King may be easier (usually) or harder than these two; quest details below.
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