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- File:Quake3.png File:Q4.png In Quake 3 and 4 multiplayer, Haste is a powerup that adds 30% bonus to your firing rate and running speed. It lasts for 30 seconds and makes small clouds of smoke form behind your feet as long as you have it. It respawns after three minutes.
- Haste is a Status Effect which allows the player to temporarily mine Blocks faster than normal.
- There are several ways in which a character can become hasted:
* being the recipient of a haste or a mass haste spell,
* having the blinding speed feat,
* wearing or wielding an item that has the haste item property. Monk speed stacks with haste.
- The Haste spell is a spell of the Fire school in Might and Magic VI. It reduces the recovery time for attacking with a weapon or casting certain spells by 25 seconds. However, it leaves targets of the spell weakened once the effect wears off. It costs 5 spell points to cast, and is a spell that requires recovery after casting. The spell lasts for 4 minutes plus 1 minute per point of skill in Fire magic. An Expert rank in Fire Magic reduces the recovery further, and a Master's Haste spell affects the entire party when cast.
- [[Category:]] Haste was a spell that caused the affected target(s) to move and act more quickly than normal.
- Level: , Components: V, S, M Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature/level, no two of which can be more than 30 ft. apart Duration: 1 round/level Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless)
- Haste es una serie original de Davizard.
- Haste is a Normal Move Card.
- Utani hur är en spell för hastigheten
- Haste is a recurring status effect, increasing the action speed of a character and allowing them to act more frequently, as the Action input will be reached more often and the execution of skills (ACT_S) is sped up. Haste _does not_ increase movement speed.
- Haste (ヘイスト Heisuto?) is a recurring spell in the Tales series.
- All creatures affected by the spell Haste have their rate of movement doubled, gain a bonus of -2 to initiative and receive one (1/2 if applied to APR of 5/2 or 7/2 etc) extra APR. There's a potion which grants the same effects on single target but with longer period, there's also an improved version of haste.
- Players under this effect moves faster than normal for a certain amount of time.
* When under haste, lance/spear charge attacks lets you run further
- A number of friendly targets equal to your caster level (centered on the initial target) gain a +1 dodge bonus to AC, a +1 bonus to attack rolls, and 1 extra attack per round (ranged or melee, but not spellcasting). Each target's speed is increased by 50% as well.
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- Haste was a Shosuro Tejina spell which allowed the caster to make target to move and act more quickly than normal.
- Haste is a suffix that can appear on Magic and Rare Items. It provides a small increase to Movement speed. It doesn't start spawning on items until Item Level 22. Faster Run/Walk items allow you to increase your walking and running speed without eating up additional stamina. Faster Run/Walk items can stack.
- Allows the target to take an additional action per turn for X turns. This buff goes into effect on the target's next turn and there must be one round of activity once this effect wears off before it may take effect on the same target again.
- Haste is a skill in the Flooded Land skill tree of the Mage class. Very nice support skill. Can be used on yourself or another player to increase attack speed, which is equivalent to raising normal damage by x%.
- Haste es una velocista que lleva casi 2 años ejerciendo de superheroína con la ayuda de su mejor amigo, Z.
- Haste ist ein nützlicher Buff des Assisten. Er kann auf lvl 25 angewendet werden und erhöht die Angriffsgeschwindigkeit um 25%, allerdings nicht die Skillgeschwindigkeit. Die Dauer des Buffs hängt genau wie jeder andere von dem Intelligenz-Wert des Assistens ab.
- Blend of [[w:|]][[Category: derivations|Haste]] hasten (verb), (cf. Dutch haasten, German hasten, Danish haste, Swed. hasta "to hasten, rush") and [[w:|]][[Category: derivations|Haste]] hast (noun) "haste" from [[w:|]][[Category: derivations|Haste]] haste (French: hâte) from [[w:|]][[Category: derivations|Haste]] haist, haifst, violence . Akin to Old Frisian hāst, hāste "haste", O.E. hǣst "violence", O.E. hǣste "violent, impetuous, vehement", Old Norse heift/heipt (“‘feud’”), Gothic 𐌷𐌰𐌹𐍆𐍃𐍄𐍃 (haifsts), “‘rivalry’”). Cognate with German and Danish heftig (“‘vehement’”).
- Haste is a Rare Unit Enchantment belonging to the File:Icon Sorcery.png realm. It may only be cast during combat, for a Casting Cost of File:Icon Mana.png , and must be targeted at a friendly unit. The affected unit becomes twice as fast in everything it does: it has a doubled Movement Allowance, and makes two attacks (whether Ranged or Melee) whenever ordered to do so. The unit even Counter Attacks twice when assaulted by an enemy.
- 3rd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a shaving of licorice root) Duration: Concentration, up to 1 minute Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
- Haste (ヘイスト, Heisuto) is the Black Mage's side special move in Super Smash Flash 2. The Black Mage slowly summons an image of himself in front of him that quickly disappears if the purple line in front of himself does not touch an opponent. If the line does touch an opponent, the Black Mage then teleports to the opponent and attacks him with a series of quick combos with his staff and fists. This attack sends the opponent flying with the last blow, and Black Mage moves to the direction he was facing in a flash. This move is very useful for combos and combo finishers due to its powerful knockback. This is also a very useful attack in Team Battles since Black Mage can use Haste to finish the team member's combo. This move cancels all momentum when used out of hitstun. However, no horizontal
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| - Samson hastes not; but neither does he pause to rest.
- The city is amaz'd, for Sylla hastes To enter Rome with fury, sword and fire.
- He hastes away to another, whom his affairs have called to a distant place, and, having seen the empty house, goes away disgusted by a disappointment which could not be intended, because it could not be foreseen.
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