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Spell hit is a combat attribute that increases a caster's chance to hit with spells. Spell hit is primarily obtained from talents or gear that has hit rating. The more gear with hit rating a caster has the lower the chance the caster's spells will miss. With patch 3.0.2, spell hit is capped at 100%; with enough spell hit, it is possible to reach a state where it is impossible for your spells to miss. A spell that fails to hit is shown as a miss, while misses caused by a target's resistance are shown as a resist. Healing spells always hit thus healers do not need spell hit.

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  • Spell hit
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  • Spell hit is a combat attribute that increases a caster's chance to hit with spells. Spell hit is primarily obtained from talents or gear that has hit rating. The more gear with hit rating a caster has the lower the chance the caster's spells will miss. With patch 3.0.2, spell hit is capped at 100%; with enough spell hit, it is possible to reach a state where it is impossible for your spells to miss. A spell that fails to hit is shown as a miss, while misses caused by a target's resistance are shown as a resist. Healing spells always hit thus healers do not need spell hit.
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  • Spell hit is a combat attribute that increases a caster's chance to hit with spells. Spell hit is primarily obtained from talents or gear that has hit rating. The more gear with hit rating a caster has the lower the chance the caster's spells will miss. With patch 3.0.2, spell hit is capped at 100%; with enough spell hit, it is possible to reach a state where it is impossible for your spells to miss. A spell that fails to hit is shown as a miss, while misses caused by a target's resistance are shown as a resist. Healing spells always hit thus healers do not need spell hit. Hit rating is part of the combat rating system that was introduced with Patch 2.0 and the Burning Crusade expansion. Each point of hit rating increases chance to hit with spells by a percentage. When the player's level increases, the points of +hit rating needed to achieve +1% chance to hit with spells increases as well. Viz, the percentage contribution by each +hit rating point is reduced when the player's level is increased. Prior to Patch 3.0, Hit Rating only increased your chance to hit with melee and ranged attacks; a separate stat, called Spell Hit Rating, increased your chance to hit with spells. 3.0 unified both ratings together, and now Hit Rating increases your chance to hit with both spells and melee/ranged attacks. Besides hit rating, a caster can increase chance to hit with talents, depending on class.
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