This flag will set a Unit to spend 1 Move Point per Tile, disabling the typically higher Move costs of Hills, Deserts, Forests & Jungles, but unlike bIgnoreTerrainCost, it will also disable the lower Move costs of Roads. As a side effect of ignoring the extra move costs of the Terrains, this also ignores any Double Movement capability from Promotion (ie - the Double Movement on Hills benefit of Dwarven)
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