About: Armor   Sponge Permalink

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  • Armor
  • Armor
  • Armor
  • Armor
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  • Armor
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  • Here you can find the listings of armor per character, per class and per category. Armor consists of armor for Feet (Shoes/Boots), Body (shirts, costumes etc), Hands (Gloves)and Head (Helmets/Caps)
  • Armour had been used throughout recorded history, and manufactured from a variety of materials; starting with rudimentary leather protection, personal armour evolved into mail and full plated suit of armour. For much of military history the manufacture of metal armour in the core worlds has dominated the technology and employment of armour. Armour production was a cause of the development of many important technologies of Ancient Worlds, including wood lamination, mining, metal refining, vehicle manufacture, leather processing, and later decorative metal working. Its production has been influential in evolving industrial revolutions, and influencing commercial development of metallurgy and engineering.
  • Armor is any in-game Item that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming damage in place of the character's Health. Note that an armor's Durability is decreased every time it blocks damage.
  • This lists all the armor found in the game. The lower your AC, the better. The table shows the armor, the cost when purchased new at the store, the AC, and how it affects your movement. Notes: * A character carrying many objects, including lots of coins, can be further limited in movement to a minimum of 3 squares per turn. * A shield subtracts 1 AC from any armor it's used with.
  • Armature dei Drui Difensori o Caudron Warriors, forgiate da Myrddin nel V secolo Avanti Cristo in Oricalco a scaglie. Esse hann le effigi delle tribù dell'Antico Popolo (definiti oggi come folletti delle isole britanniche).
  • Armor is an attribute of all armor class items (Torso Armor, Greaves, Bracers, and Headgear). It reduces the damage taken from Physical attacks - this includes attacks with all types of melee weapons as well as bows, shields and most weaponless attacks.
  • Armorit (Panssarit) ovat yksi tavaraluokka, jonka tarkoitus on vähentää kantajansa ottamaa vauriota. Armorit on laitettava niille osoitettuihin aukkoihin nk."slotteihin." Armor slotteja ovat head (pää), shoulder (hartiat), back (selkä), chest (rinta), wrist (ranteet), hands (kädet), legs (lahkeet), feet (jalat) sekä off-hand (toinen käsi). Sloteissa kannettavat panssarit antavat kantajalleen numeroilla osoitetun määrän panssaripisteitä. Mitä enenmmän panssaripisteitä tavaralla on, sitä paremmin se suojaa fyysiseltä vauriolta.Armoreita on neljää erillaista.
  • Armor are items used by the zombies to protect themselves. The aim for this is to survive for longer periods, although they can also bypass the player's defenses, nullify the effects of the player's plants, float in the pool, etc.
  • Armor is an enemy within Breath of Fire III. This enemy drops the very potent armor Gideon's Garb for Garr; however, it can only drop this when its armor is intact. If two physical attacks are used, the armor will break and become unobtainable. Therefore, it's best to stick with magical abilities until defeated.
  • Armor is a stat shared by all units, including monsters, and buildings. Increasing armor reduces the physical damage the unit takes. Each champion begins with some armor which increases with level (File:ThreshSquare.png Thresh being the only exception). You can gain additional armor from abilities, items, masteries, and runes. Armor stacks additively. Excluding File:ThreshSquare.png Thresh whose base armor does not scale with levels, base armor ranges from (File:GnarSquare.png Gnar) to (File:RammusSquare.png Rammus) at level 18.
  • Protects the 'Mechs internal structure and critical components. * Standard * Ferro-fibrous * Steath
  • There is a wide variety of protective gear available in the galaxy and sometimes it doesn't make sense how different articles perform. Armor is broken down into four categories of increasing weight and protective quality. Weight inhibits dodge ability so the price for greater damage mitigation is the decreased chance to dodge the attack in the first place. Armor, in increasing terms of weight and protection, goes: clothing, light, medium and heavy grade. Upgrading a piece of armor makes it protect better but also makes it weigh more.
  • The only means by which a spirit can soak or absorb physical damage in the Umbra (Materialized spirits soak with Stamina). The spirit may use this Charm at any time in a combat turn before damage is determined. A spirit may spend up 12 Power to obtain an equal number of soak dice. Every turn thereafter, it must spend one-quarter if that Power (rounding up) to maintain the Armor. Power Cost: 1 per soak die to activate, 1/4 per soak die to maintain.
  • Armor (装甲 Sōkō) is the fifteenth episode of Kamen Rider Kuuga.
  • Armors (アーマー Āmā) are a type of enemy Gaudi found in the Labyrinth and Wind Fortress.
  • This is a list of Armor found in The World and The World R:2.
  • There are four types of armor: Head Armor, Chest Armor, Arms Armor, and Legs Armor. Armor sets are divided into 4 categories: Starting Armor Sets, Light Armor Sets, Medium Armor Sets, and Heavy Armor Sets.
  • Armor is equipment used by a character to reduce damage from incoming attacks. For a list of armors, see List of Armors. For a table of armors, see Table of Armors.
  • Der Armor ist die wichtigste aller Rüstungsteile denn sie bietet den meisten schutz.
  • Protective covering used to prevent damage from being inflicted to a body. * In Glorantha, metal armor is rare and owned by nobles and professional warriors.
  • There are five different types of Armor available. Each armor has its own armor level, which reduces the amount of damage received from all attacks. The maximum armor level is 9. Armor levels can be increased at the Armorsmith in Area 8. Each armor can be enchanted with its own element levels.
  • 49, 50, 75
  • A character's armor protects him in combat and is worn in the Armor slot of your inventory screen. All armor belongs to either light armor, medium armor, heavy armor or clothing. Heavier armor provides more protection, but also weigh more and will trouble arcane spellcasters and characters with a high dexterity score.
  • Armor is an Item introduced in Update 0.6.0. Armor is used to lower the amount of damage taken when worn. When the Player puts on armor, they will gain Defense Points. Each Armor Icon is worth 2 Defense Points. The highest amount of defense points available (without enchanting) is 20, which can only be gained by wearing a full set of diamond armor.
  • Tired of having to patch up holes in your ships? Don't like metal slugs being firmly implanted into your ship's engine core? Just slap on thick, sturdy Armor to keep those metal chunks at bay. It is specifically designed to counter a foe's mass drivers by simply placing more metal between you and their guns. However, be forewarned that beam weapons eat through it fairly quickly, and explosive missiles penetrate much better than slugs, so use other forms of defense if you plan on going up against them. Research progression: Galactic Warfare Space Militarization Starship Defenses Armor Theory
  • Armor can be located here [1]
  • Armor helps the man/woman who wears it to defeat his enemies.Armor,martial arts and gadgets are the powers of Nighthawk.Armor power has Doctor Destroyer and others.
  • Back to Units manual page da:Tank
  • Armor is race a class specific, and has level requirements.
  • Hide Chitin Flak Riot __FORCETOC__
  • Metal Armor can be crafted by the Armorsmith. There are two different sets, each with their own features on base- and additional stats. The first set, containing Platemails, Great Helms, Sabatons, and Gauntlets, is characterized by high physical defensive base- and additional stats. The second set contains items such as Chainmails, Helms, Greaves, and Bracers and is characterized by a compromise between base physical defensive stats and more offensive additional stats.
  • Armor is what keeps your hunter alive while out on the field. Every hunter in KR Frontier receives a free set of Leather Armor in their storage box. Some Recommended early armor sets Offensive Sets: Shield User Sets
  • Armor items are protective items worn by characters to improve their defenses. Armor items are classified as light armor, heavy armor, or shield. Equipping light armor or heavy armor, other than unenchanted cloth armor, improves a character's armor class. Equipping a shield improves a character's armor class and Reflex defense, if the character is proficient with the shield.
  • The armor is the second line of defense for spaceships, after the shield. Once the shield has been destroyed, the armor plates covering the surface of the ship protect it. Unlike the shield, armor does not automatically regenerate itself. It must be repaired by using repair modules and drones. It can also be repaired for a cost in a station's repair shop. Once the armor is destroyed, the ship's hull will start taking damage.
  • Place Holder for the main armor page
  • Armor, frequently armour, is an object used in a game which if worn will reduce or prevent damage in combat.
  • Armor is een type uitrusting die damage voorkomen en zijn uitgerust in verschillende armor slots.
  • There are 53 obtainable pieces of armor in The Legend of Dragoon. Some armor is Male exclusive and while others are Female exclusive. The following charts below list all armor obtainable in the game for both male and female characters.
  • In Mount&Blade, armor is worn on four areas, the pieces combine to protect three regions: head, body, and legs.
  • Armor is a special type of item, worn for protection.
  • Armor is a fast attack unit available late in several Civ games.
  • [[Image: | left | ]] The is a Rank 1 .
  • The armor is purely a cosmetic item for infantry that can be obtained through purchase from the in-game premium depot shop- these do NOT add or subtract from your infantry statistics in any way.
  • Armor is a stat. A character's armor depletes when hit by enemies or traps. However, unlike health, it can regenerate after not taking damage for a certain amount of time. It is currently unknown whether enemies, pets or followers have armor.
  • below is the starter gear armor values
  • In the early Middle Ages, people preferred to wear chainmail. Chainmail consisted of many loops of metal chained together and worn over regular clothes. It protected one adequately, but heavier metal armor was worn in the later Middle Ages. This is what most people imagine when thinking of armor; an all-encompassing suit of heavy armor with a helmet.
  • To wear heavier armor effectively, a character can select the Armor Proficiency feats, but most classes are automatically proficient with the armors that work best for them. Armor and shields can take damage from some types of attacks. Here is the format for armor entries (given as column headings on Table: Armor and Shields, below). Cost: The cost of the armor for Small or Medium humanoid creatures. See Armor for Unusual Creatures, below, for armor prices for other creatures.
  • Armor is the term for equipment that can be equipped on the upper body of a main character or mercenary to provide defensive bonuses during combat. The higher level an item requires, the greater bonuses it will provide. All armor is classified under combat style: Melee, Ranged, or Magic, with the exception of mercenary-specific armor.
  • Armor was a body covering, usually made of metal, worn by the warriors of Alagaësia during battle, and occasionally, show.
  • Armor is a useful item on Minecraft. It is worn by the Player to protect themselves from damage. The better the armor, the higher the protection level. Armor can be enchanted, like weapons and tools. Unlike with tools, Leather and Chainmail substitute for Wood and Stone. The enchantments that Armor can have are Protection (in all its forms), Aqua Affinity (cannot be used with Respiration), Thorns, the universal Unbreaking, and, for Helmet and Boots respectively, Respiration and Feather Falling.
  • The armor will absorb one third (1/3) of all damage received, rounded down, until it is fully depleted. This item is not counted in the items percentage displayed at the end of each level.
  • Armor is equipment that generally alters the defensive stats of a character. All characters start off with their own unique armor. See also: * Weapon * Costume * Accessory * Ornament * Processor Unit
  • Much like armor in Xenoblade Chronicles, it comes in different styles for different characters, although unlike in Xenoblade Chronicles most armor in Xenoblade Chronicles X retains its general appearance between characters of the same gender. Having a complete set of armor gives a bonus in combat. However, there are differences between the two games. For example in Xenoblade Chronicles X, lighter armor doesn't increase critical chances and damage.
  • Armor is an all-encompassing term replacing the Vulnerable/Resistant system that previously existed in the game. If an ability or talent previously referred to Resistant or Vulnerable effects, it now states that it grants an addition or reduction of Armor instead.
  • Armors are equipable items that give protection and other various advantages. An armor has two main stats, the Armor Rating, which can be seen by the number in the grey helmet and the Energy Shields value, which is the value in the blue shield. These values are the exact values of the armor and shield, unlike weapons, which have a wieghted rating system. Armors can be divided into four wearers classes:
  • Armor reduces the damage that each attack does to a creature. * Armor is a Defensive skill, which means it still works even if the creature it is on is not active yet. * Pierce reduces the effect of Armor. * Armor has no effect on damage from skills, including Bolt, Poison, Scorch and Vengeance.
  • The main ground attack unit of the game. Sometimes referred to as Tank or Armour
  • W świecie World of Warcraft prezentowanym przez Blizzard mamy cztery typy pancerza (Armor) : 1. * Cloth armor (płócienna zbroja) może być noszona przez magów, czarnoksiężników, kapłanów; 2. * Leather armor (skórzana zbroja) może być noszona całą "karierę" przez ​łotrzyków, druidów oraz poniżej 40 poziomu, łowców i szamanów; 3. * Mail armor (zbroja kolcza) może być noszona poniżej 40 poziomu przez wojowników i paladynów oraz powyżej 40 poziomu przez łowców i szamanów; 4. * Plate armor (zbroja płytowa może być noszona powyżej poziomu 40 przez wojowników oraz paladynów;
  • The following items are craftable under the Armor category:
  • Armors are used for protection while fighting, and most are made by smelting ores. Different armors are divided into 3 types: helmet, shield and body armor. Rarer, more expensive ores produce the best quality and strongest armors. For a detailed list of different items of armor, see Smithing.
  • When your player gets shot, damage mitigation is important. In Fallout PnP armor is often the greatest buffer between your character and an untimely demise.
  • Armor is generally crafted at the Gear Forge using emblems. There are four types of gear: Shields, Helms, Armor, and Rings; the latter of which are only found in chests. Some exceptions exist in terms of acquisition, such as pieces of the 4th Age armor set which can only be received by using Mystery Gifts purchased from the Market. Recipes can only include emblems of the same tier and you can't have two of the same emblems. Recipes consist of three of the following: B=Bug, P=Plant, M=Monster Part & O=Ore.
  • Armor is the way you protect yourself from other monsters or use skills.
  • ARMors are a special type of protective gear. ARMor is mostly worn on the arm, and is normally attached to the arm unless taken off. Vain "The Impaler" Vezu is probably the most notable figure, in the fact that he at one point wore custom ARMor constantly for a time.
  • Armor is a power-up in de Blob 2, it will keep you from getting hit turrets and batons, but not ink.
  • The Armors are a race of sentient techno-plants in the Valiant Universe.
  • There are many different types of Armor in the Avernum Series. Wearing them will typically increase the defence your player has against recieving injuries. Specific statistics will be added shortly. '
  • Armor can both describe the equipment type and the player character stat.
  • adding new pages to the Armor sections, please make sure to use the Armor Template and add an image in the .png format, in accordance with the weapon.
  • Armor is a question mark that turns your skin into metal. You are invincible during this time.File:Armor.png
  • Armor is a power-up in the Platformer games and is the 5th(1st), 6th(2nd), and 7th(3rd) shown and listed on the Power-ups Game Creator Category.
  • In the year 1345, people were desperately attempting to invent something that could protect them against hail. Armor failed miserably, but they discovered it was rather effective while fighting fellow mortals, so they decided to keep it and expand upon the idea. Eventually this would lead to the invention of modern day objects.
  • In SilkRoad players will need to get new armor as they level up. This will be important to face bigger, stronger monsters or to face a player in PvP. The stronger your character the better the armour you can equip. With each new patch the game is likely to gain more armor, so the list is constantly updated. Armour has a high physical defense rate, but a low magical defense rate. Because of these two factors, Armour is recommended for Full INT (intelligence = nukers) players. Full INT players don't need Garment, since they already have a high magical defense rate.
  • Armor is the term for items that can be equipped to provide some form of defensive bonus in combat. Armor items can boost a player's Dodge bonus (DB), Parry bonus (PB), Absorption (Abs), or some combination of the three, though items with a higher Abs value often have negative DB and/or PB. Armor is generally classified as Dodge, Combo, Parry, or Abs, though many pieces blur these lines. Armor items all have certain weights, which can impact a player's encumbrance. Additionally, many pieces provide a positive or negative impact on a player's Movement points (MVs).
  • Το Armor (πανοπλία), που επίσης γράφετε Armour, μπορεί είτε να αναφέρεται στον εξοπλισμό ενός χαρακτήρα, ή στο συνηθισμένο statistic (στατιστικό χαρακτήρα) στα MMORPGs που καλείται armor (άμυνα).
  • Armor in Dragon's Gate works off percentages. For instance, if you have armor that has a protection of 40% and you are hit for 30 damage, you will only recieve 18 damage (ignoring any armor piercing). With walls and ablatives though, armor works in layers which prevents anyone from getting to 100% armor. For example, if you cast a wall that has a protection of 50%, that wall will reduce any damage first. The left over damage will be carried to your armor, which will reduce it some more.
  • The Armor spell allows the wizard to create a magical field that protects as if it were splint mail.
  • Armors can be any of these: Cloth Armor, Chainmail, Ringmail, Platemail, Scalemail, Shield, Jewelry. Armors are part of the family Item. Armors are usually used to defend.
  • Regular Armor (50 cents per 10 points, Weight 1 per 10 points) – Regular armor is homemade armor made of shell, metal, or Bondo that the owner sticks to his/her crab’s shell. Armor is purchased in 10-point increments. Each 10 points of additional armor adds one point of Weight. Kravlar Armor ($1.50 per 20 points, Weight 1 per 20 points) – High-impact plastic armor that is sprayed on to the crab’s existing shell, Kravlar grants the crab 20 points of armor per point of weight, but is really expensive.
  • Armor is directly deducted from the damage. This means that when a unit with 3 armour is hit by an attack of 5 damage, it only loses 2 health points (Attack damage of 5 minus the armor of 3 equals 2 lost health) Note: Armor is deducted from EACH source of damage, meaning that if more than one unit attacks the same unit, that has armor of 3, then each attacking unit would do 3 less damage to the defending unit.
  • As an Assassin was promoted through the ranks of the Brotherhood, their waist belt would also be upgraded to reflect the new-found status. Altaïr and Malik Al-Sayf both bore the highest level of combat uniform in the Assassin Order, with the most prestigious three-layer waist belts.
  • Armor is Arthur's equivalent to the Super Mushroom. It allows him to take one extra hit. Armor is unique in that Arthur begins with this powerup and regains after completing a stage if it's lost. All of Arthur's other powerups save weapons stack on top of his armor, so if it's lost, he loses those along with it. Powerups in Mushroom Kingdom Fusion
  • Armor (アーマー Āmā) is a Sky Dragon Slayer Enchantment.
  • Armor is the basic equipment players wear to protect themselves, giving players bonuses to the three primary stats: Life, Speed and Collection Radius. There are five armor slots for players to wear:
  • Of course, one can use common sense and these simple general guidelines: * Does it cover all of the skin it can? * Is it durable? * Is it designed for the area I am in? * Is it baggy, loose, or heavy? * Does it provide storage space? * Will provide protection without compromising movement or senses? * Will it be easy to navigate inside? * Can you find It easily?
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