A Hyperspace Gate is a window created into hyperspace through which an object can travel. Hyperspace allows for near instantaneous transportation between two points, however an object traveling through hyperspace cannot independently control its exiting point. To travel to a set destination a corresponding hyperspace gate must be created at the destination. This second gate effectively pulls the object out of hyperspace and back to normal space
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| - A Hyperspace Gate is a window created into hyperspace through which an object can travel. Hyperspace allows for near instantaneous transportation between two points, however an object traveling through hyperspace cannot independently control its exiting point. To travel to a set destination a corresponding hyperspace gate must be created at the destination. This second gate effectively pulls the object out of hyperspace and back to normal space
- {| border="1" align="right" cellspacing="0" cellpadding="3" style="border:1px solid #7a7a7a; float:right; width:275px; margin:0px 0px 15px 15px; border-collapse:collapse; background:;" class="mobile-ibox" |- !height="32" colspan="2" align="center"| Hyperspace Gate |- | colspan="2" style="text-align:center;" | File:KarosHSGate.png |- !colspan="2"|Ship Information |- |- |- |- |- !colspan="2"|Technical Information |- |- |- |- |- |- |- !colspan="2"|Usage |- |height="32" Width="30%" valign="top"| Eras |valign="top"| |- |height="32" Width="30%" valign="top"| Affiliation |valign="top"| |- |}
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| - Homeworld Era, Homeworld 2 Era
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| - A Hyperspace Gate is a window created into hyperspace through which an object can travel. Hyperspace allows for near instantaneous transportation between two points, however an object traveling through hyperspace cannot independently control its exiting point. To travel to a set destination a corresponding hyperspace gate must be created at the destination. This second gate effectively pulls the object out of hyperspace and back to normal space
- {| border="1" align="right" cellspacing="0" cellpadding="3" style="border:1px solid #7a7a7a; float:right; width:275px; margin:0px 0px 15px 15px; border-collapse:collapse; background:;" class="mobile-ibox" |- !height="32" colspan="2" align="center"| Hyperspace Gate |- | colspan="2" style="text-align:center;" | File:KarosHSGate.png |- !colspan="2"|Ship Information |- |- |- |- |- !colspan="2"|Technical Information |- |- |- |- |- |- |- !colspan="2"|Usage |- |height="32" Width="30%" valign="top"| Eras |valign="top"| |- |height="32" Width="30%" valign="top"| Affiliation |valign="top"| |- |} A Hyperspace Gate is a device usually used by the Vaygr to swarm their enemy with small strike craft, while they wait for the Super Capital Ships to arrive. Hyperspace Gates are un-manned devices and can be moved only once. They can easily be destroyed by some Bombers or Capital Ships. In some missions, the Hyperspace Gates are linked to another and could be captured to lead the fleet to another location. Hyperspace Gates were used in Mission 13 and Mission 14 of the original Homeworld, but unlike the Vaygr Hyperspace Gate, they could not be captured and are apparently marked as "Derelict Ship" in the Sensors Manager. They also make a strange humming noise when the camera is focused on them. In the Remastered Version the Mission 13 and 14 gates appear as "Claws" with a glowing green orb atop it.
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