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| - Spell available to players when equipping a Cloud's Tormentator
- Sixth Sense is a special encounter in Fallout Tactics. In this encounter, a wounded brahmin named Cole is found in a large pen with seven "ghost brahmin." Cole has 50 Hit Points and has a trample attack. The "ghosts" have 40 HP, and a basic punch attack, cannot be killed, and will not turn hostile even should Cole be killed. The Warrior does not have their vehicle in this encounter, but will get it back upon leaving the immediate area.
- Use this ability to reveal nearby potentially hostile entities on your map.
- The Sixth Sense is a unique sense an ÄRM user has. This allows one to synchronize with their ÄRM. It is not something that can be experienced with the normal senses like sight or touch, but felt through your 'heart. It allows you to feel the opponents weak points so you can defeat extremely powerful enemies. To master the sixth sense you need both intuition and immagination.
- Sixth Sense is a Discipline that functions like an advanced warning. With this, Lone Wolf can innately detect danger and receive subtle clues about certain things. A very useful discipline, its secondary function is to provide psychic impressions of items and monsters. Possessing the Sommerswerd increases the power of Sixth Sense.
- Sixth Sense is the Howling produced by the combination of Tokugawa's Premonition and Yukimura's Yips. It allows both of them to see one play into the future, allowing them to determine the opponents' actions before they happen. It was first seen in Golden Age 164: Resonance but named in Golden Age 165: The Sixth Sense.
- ‘’Sixth Sense" is the twenty sixth episode of ThunderCats (original series)
- Psychic Powers: Sixth Sense 1: Sensitivity 2: Darksense 3: Subtle Sight 4: Premonition 4: Rivga-Iltach (Urge Guardian), see CotG pg 74 (Ukari) 5: Farsight 6: Farsound 7: Shared Sense 8: Wyrd Sight 9: Anunnaki Aura, see CotG pg 74 (Ukari) 9: Senses Shock
- Sixth Sense is an essence gem which grants a large bonus to Intimidation while imposing a moderate penalty to the other two conversation skills. It is a counterpart to Divine Radiance and Strong Arm, which provide equivalent boosts for Charm and Intimidation, respectively. It can be obtained in the Necropolis, being found in chest within the Tomb of the Masses.
- Sixth Sense is a Monk passive skill, unlocked at level 27.
- Sixth Sense is a ability for the Soldier kit in Battlefield Heroes. It allows soldiers to see where all enemies are on the map, unless they are in Stealth. This ability proves most useful in infantry maps like Victory Village where it allows the player to plot courses around areas of large enemy concentrations and seek out lone enemies, as well as give a warning of impending engagement.
- Sixth Sense is a very useful little Soldier ability; it allows soldiers to see where all enemies are on the map unless in Stealth. This ability proves most useful in infantry maps like Victory Village where it will allow you to plot courses around the massive concentrations and seek out loners or at least give you warning of an impending engagement. When activated close to team mates the ability is shared.
- Characters with this talent have the natural ability to know if they are being followed or watched. The gamesmaster should make a secret test against the character's Int during any turn where it is appropriate to do so. If the result is a success, the gamesmaster can then inform the player that the character 'has a strange feeling of being followed or watched'.
- The sixth sense is the ability to perceive the supernatural and other unseen phenomena. It is the Fatal Frame series main theme. A certain number of characters in the series possess this trait to varying degrees, and it can manifest in many different ways. Some characters inherit or are born with a sensitive sense, just like the Hinasaki siblings. As others develop it after a trauma, the same case for Ouse Kurosawa and Yuri. It is mentioned in a variety of ways in the Fatal Frame series that the weakest of people (not always) possess the strongest sixth sense.
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| - 自分は1から6までの数字の内2つを宣言する。相手がサイコロを1回振り、宣言した数字の内どちらか1つが出た場合、その枚数自分はカードをドローする。ハズレの場合、出た目の枚数デッキの上からカードを墓地へ送る。
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it lore
| - Dichiara 2 numeri tra 1 e 6, poi il tuo avversario tira un dado a sei facce e, se il risultato è uno dei numeri che hai dichiarato, tu peschi quel numero di carte. Altrimenti, manda un numero di carte pari al risultato dalla cima del tuo Deck al Cimitero.
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| - Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result.
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pt lore
| - Declare 2 números de 1 a 6 e, depois, seu oponente lança um dado da 6 faces e se o resultado for um dos números que você declarou, você compra esse número de cards. Caso contrário, envie um número de cards do topo seu Deck para o Cemitério igual ao resultado.
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de lore
| - Benenne 2 Zahlen zwischen 1 und 6, dann wirft dein Gegner einen sechsseitigen Würfel und falls das Ergebnis eine der benannten Zahlen ist, ziehst de so viele Karten. Lege andernfalls oberste Karten in Höhe des Ergebnisses von deinem Deck auf den Friedhof.
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wc6 sets
| - Special Gift Collection
All Traps
All at Random
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fr lore
| - Déclarez 2 nombres de 1 à 6, puis votre adversaire lance un dé à six faces et si le résultat est un des nombres que vous avez déclarés, vous piochez ce nombre de cartes. Sinon, envoyez un nombre de cartes du dessus de votre Deck au Cimetière égal au résultat.
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