The main target will receive a total of 78% damage from the full attack while others may received up to 60% before being ejected by the second to last strike. Each strike will cause 4% and trap any victims for the next strike, until the 15th which ejects all but the primary target from the attack and is followed by Link winding up for the final blow. Additionally, if the attack is used at close range the attack does 5% damage while trapping the target(s) yielding up to 83% total damage. The last strike causes 18% damage and immense knockback to the main target and anyone close enough to it. This is the same for both Links.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - The main target will receive a total of 78% damage from the full attack while others may received up to 60% before being ejected by the second to last strike. Each strike will cause 4% and trap any victims for the next strike, until the 15th which ejects all but the primary target from the attack and is followed by Link winding up for the final blow. Additionally, if the attack is used at close range the attack does 5% damage while trapping the target(s) yielding up to 83% total damage. The last strike causes 18% damage and immense knockback to the main target and anyone close enough to it. This is the same for both Links.
- The move is a straight across the stage and hits regardless of horizontal distance. However, the move only hits 17 times if the opponent is directly next to the player dealing an extra 1% to a round 60% for the entire attack. The swings increase in damage and knockback as they go on. The final swing, which is slower than the rest, does the most damage and knockback at about 15% and can KO at relatively low. This is the same for Toon Link's version as well.
- The Triforce Slash serves as the Final Smash of both Link and Toon Link in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U. The attack starts out with the Triforce symbol on the back of Link/Toon Link's hand glowing. A ray of light will stun anyone horizontally in front of them. Link/Toon Link will then dash towards any opponent stunned by the beam and strike them with a flurry of slashes for an immense amount of damage. The ambient time stops making it not dangerous in moving stages. Super Smash Bros Brawl: Premier Edition player's guide says that the attack can only reach two character lengths in front of them. The guide is incorrect, the attack can actually reach all the way across Final Destination for Link and half across for Toon Link if one holds on to the s
- Triforce Slash (トライフォースラッシュ, Toraifōsurasshu) is Link's Final Smash in Super Smash Flash 2. Link uses the power of the Triforce to trap opponents in front of him, and then slashes the trapped characters. A ray of light will stun anyone horizontally in front of him. Then, Link dashes very quickly towards any opponent stunned by the beam and strikes them repeatedly for an immense amount of damage. He delivers a total of 14 slashes at 4% damage per slash, and then the final blow deals 23%, and brings the total damage up from 56% to 79%, like Brawl. Unlike SSBB, it can trap multiple opponents in the triangle. If the player presses the attack button while attacking with that move, the slashes will be faster, decreasing the chance of a player interrupt the attack. It also has one of the longest
|
dcterms:subject
| |
dbkwik:mcleodgamin...iPageUsesTemplate
| |
dbkwik:nintendo/pr...iPageUsesTemplate
| |
dbkwik:supersmashb...iPageUsesTemplate
| |
dbkwik:wii/property/wikiPageUsesTemplate
| |
Name
| |
Type
| |
Icon
| |
Class
| |
Universe
| |
User
| |
Effect
| - Link traps his opponent between three images of the Triforce and repeatedly slashes them for up to 75%, then launches them with enough power to KO.
- Toon/Link traps his opponent between two images of the Triforce and repeatedly slashes them for up to 83%, then launches them with normally enough power to kill.
|
Size
| |
abstract
| - The main target will receive a total of 78% damage from the full attack while others may received up to 60% before being ejected by the second to last strike. Each strike will cause 4% and trap any victims for the next strike, until the 15th which ejects all but the primary target from the attack and is followed by Link winding up for the final blow. Additionally, if the attack is used at close range the attack does 5% damage while trapping the target(s) yielding up to 83% total damage. The last strike causes 18% damage and immense knockback to the main target and anyone close enough to it. This is the same for both Links.
- Triforce Slash (トライフォースラッシュ, Toraifōsurasshu) is Link's Final Smash in Super Smash Flash 2. Link uses the power of the Triforce to trap opponents in front of him, and then slashes the trapped characters. A ray of light will stun anyone horizontally in front of him. Then, Link dashes very quickly towards any opponent stunned by the beam and strikes them repeatedly for an immense amount of damage. He delivers a total of 14 slashes at 4% damage per slash, and then the final blow deals 23%, and brings the total damage up from 56% to 79%, like Brawl. Unlike SSBB, it can trap multiple opponents in the triangle. If the player presses the attack button while attacking with that move, the slashes will be faster, decreasing the chance of a player interrupt the attack. It also has one of the longest reaches, reaching an opponent standing on the opposite side of Final Destination.
- The Triforce Slash serves as the Final Smash of both Link and Toon Link in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U. The attack starts out with the Triforce symbol on the back of Link/Toon Link's hand glowing. A ray of light will stun anyone horizontally in front of them. Link/Toon Link will then dash towards any opponent stunned by the beam and strike them with a flurry of slashes for an immense amount of damage. The ambient time stops making it not dangerous in moving stages. Super Smash Bros Brawl: Premier Edition player's guide says that the attack can only reach two character lengths in front of them. The guide is incorrect, the attack can actually reach all the way across Final Destination for Link and half across for Toon Link if one holds on to the special button. This attack seems to be primarily meant for a single target, but more than one character can easily be hit simultaneously if they are close enough to each other and can even KO multiple characters. Ike's Great Aether is very similar to Link's, as they both trap the opponents in a barrage of powerful slashes, but the Triforce Slash's one advantage is that it can be done at the edge of the stage, greatly increasing the rate of KO. Apparently, another player can change the knockback angle of the final blow that ejects the opponent. When Link is pausing to charge the final blow, another player can attack the trapped player and when Link does that ejecting blow, they will be sent flying according to the knockback of the other players move. This also applies to Toon Link. But, if you weren't captured by it, you can still get the kill from the attack if you throw a well timed object in the direction of the victim. Toon Link's Triforce Slash does exactly the same amount of damage and number of hits as Link's and only differs in appearance/sound effects. Toon Link's Triforce Slash has a more cartoon-like appearance than Link's, as homeage to Wind Waker's cartoonish graphic style. In addition to Toon Link's version being more Wind Waker-esque, it is also a bit slower and has different sound effects. It also has a much smaller range and slightly less knockback. It is also worth noting that Toon Link's Triforce Slash has less start up time compared to Link's. Also, the final strike at the end of his Triforce Slash has greater range than Link's, though the strength of a smash attack. Note that the character will get super armor from being caught by Link or Toon Link's Final Smash, but they are also trapped in the spot where they are caught by the Triforce symbol.
- The move is a straight across the stage and hits regardless of horizontal distance. However, the move only hits 17 times if the opponent is directly next to the player dealing an extra 1% to a round 60% for the entire attack. The swings increase in damage and knockback as they go on. The final swing, which is slower than the rest, does the most damage and knockback at about 15% and can KO at relatively low. This is the same for Toon Link's version as well.
|
is Final Smash
of | |
is finalsmash
of | |