About: Coins (Shilo Village)   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The coins will not disappear from the floor, but they cannot be attempted to be picked up if under attack. As it takes a few seconds for the monsters to spawn, it is possible to spawn several sets of them before being prevented from picking up the coins. The coins can be picked up by use of Telekinetic Grab. They are not the same as normal coins, being non-stackable and untradeable. Dropping the coins and then picking them up again does not cause undead ones to spawn.

AttributesValues
rdf:type
rdfs:label
  • Coins (Shilo Village)
rdfs:comment
  • The coins will not disappear from the floor, but they cannot be attempted to be picked up if under attack. As it takes a few seconds for the monsters to spawn, it is possible to spawn several sets of them before being prevented from picking up the coins. The coins can be picked up by use of Telekinetic Grab. They are not the same as normal coins, being non-stackable and untradeable. Dropping the coins and then picking them up again does not cause undead ones to spawn.
Level
  • 1(xsd:integer)
store
  • No
low
  • 0(xsd:integer)
Examine
  • Lovely money!
Tradeable
  • No
Equipable
  • No
destroy
  • Drop
disassembly
  • Yes
Quest
  • No
kept
  • reclaimable
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Category
  • default
Stackable
  • No
Name
  • Coins
Value
  • 1(xsd:integer)
Members
  • Yes
Weight
  • 0(xsd:double)
Update
  • Shilo Village Quest online
ID
  • 617(xsd:integer)
high
  • 0(xsd:integer)
Release
  • 2003-01-27(xsd:date)
abstract
  • The coins will not disappear from the floor, but they cannot be attempted to be picked up if under attack. As it takes a few seconds for the monsters to spawn, it is possible to spawn several sets of them before being prevented from picking up the coins. The coins can be picked up by use of Telekinetic Grab. They are not the same as normal coins, being non-stackable and untradeable. Dropping the coins and then picking them up again does not cause undead ones to spawn.
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