About: Dystopia 3   Sponge Permalink

An Entity of Type : dbkwik:resource/9HwK7_RtJY3qCBZWH68ZvQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Dystopia 3: Re-Birth of Anarchy is an 11 level WAD supporting single player, cooperative, and deathmatch play. Created by well-known mappers Anthony "Adelusion" Czerwonka and Iikka "Fingers" Keränen and released in 1996, it was one of the first WADs to exploit illusory editing tricks discovered in the Doom engine, such as deep water and the famous fake double 3D bridges (see screenshot).

AttributesValues
rdf:type
rdfs:label
  • Dystopia 3
rdfs:comment
  • Dystopia 3: Re-Birth of Anarchy is an 11 level WAD supporting single player, cooperative, and deathmatch play. Created by well-known mappers Anthony "Adelusion" Czerwonka and Iikka "Fingers" Keränen and released in 1996, it was one of the first WADs to exploit illusory editing tricks discovered in the Doom engine, such as deep water and the famous fake double 3D bridges (see screenshot).
dcterms:subject
Levels
  • MAP01-MAP11
Date
  • 1996-05-25(xsd:date)
Authors
Game
Name
  • Dystopia 3
dbkwik:doom/proper...iPageUsesTemplate
Title
  • Dystopia 3
  • Dystopia 301
Mode
  • Single player ,
  • multiplayer supported
Resources
  • Textures, music
ID
  • 5999(xsd:integer)
  • 14342(xsd:integer)
dwid
  • 5999(xsd:integer)
idgames
  • levels/doom2/d-f/dyst3.zip
abstract
  • Dystopia 3: Re-Birth of Anarchy is an 11 level WAD supporting single player, cooperative, and deathmatch play. Created by well-known mappers Anthony "Adelusion" Czerwonka and Iikka "Fingers" Keränen and released in 1996, it was one of the first WADs to exploit illusory editing tricks discovered in the Doom engine, such as deep water and the famous fake double 3D bridges (see screenshot). While its gameplay was true to Doom II's style, the project's level of detail was revolutionary for its time, with levels containing custom textures, crashed spaceships, and elaborate architecture in varied environments, subtly referring to a self-contained story. These elements have led many to claim it is one of the best Doom II WADs ever created, earning a spot on Doomworld's Top 100 Wads of All Time [1]. Adelusion and Fingers continued to work together on Doom projects, including Requiem, STRAIN, GothicDM, and SlaughterDM. Their work was heavily influential on the community, and raised the standards of judgement for WAD releases.
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