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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Five Powers are different threads to the One Power which can be woven. The Powers are Air, Earth, Fire, Spirit, and Water.

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  • Five Powers
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  • The Five Powers are different threads to the One Power which can be woven. The Powers are Air, Earth, Fire, Spirit, and Water.
  • There are five elements that can be affected by the One Power: Earth, Air, Fire, Water, and Spirit, each having its own use and purposes. Sometimes Air is referred to as Wind. Channelers are usually strong in one or two of the powers and have less ability in others. Some are strong in three or four of the powers, and very rarely all five. Men are usually more powerful with Earth and Fire, and women with Air and Water, while strength of Spirit is balanced equally among them.
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abstract
  • The Five Powers are different threads to the One Power which can be woven. The Powers are Air, Earth, Fire, Spirit, and Water.
  • There are five elements that can be affected by the One Power: Earth, Air, Fire, Water, and Spirit, each having its own use and purposes. Sometimes Air is referred to as Wind. Channelers are usually strong in one or two of the powers and have less ability in others. Some are strong in three or four of the powers, and very rarely all five. Men are usually more powerful with Earth and Fire, and women with Air and Water, while strength of Spirit is balanced equally among them. Some tasks require the use of multiple powers; weather, for example, needs Water, Air, and Spirit. But simpler weaves such as throwing a fireball require only a single power, in this case Fire. Of all of the powers, Spirit is the only one that can be channeled while sleeping, which is how channelers are able to ward their dreams. Channeling Spirit can also activate certain ter'angreal, called sleepweavers, which are used to allow the person to enter Tel'aran'rhiod. However, Spirit is by far the least used by channelers in the mundane world, as Moiraine Damodred claims very few weaves besides Healing and working with weather require Spirit at all, let alone large amounts of it. Compulsion is another weave that primarily uses Spirit.
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