Attributes | Values |
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rdfs:label
| |
dcterms:subject
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dbkwik:fallout/pro...iPageUsesTemplate
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response
| - {break out of character as the player uses a manual override} Employee manual login recognized. Exhibition bypass protocol engaged. Handing over part one of this week's safe combination.
- The rules are simple. We'll each walk into the street. I'll count to three, and then I'll say "draw!" First one to hit the other wins.
- {player punched you instead of using his pistol} Nice fisticuffs. Not exactly in the rules for a shootout, but I guess it showed you were faster than me.
- {running the quickdraw challenge} You ready to slap iron and duel?
- Let's see if your shooting is as fast as your mouth, partner.
- All right, gunslinger. Let's take this out to the street.
- Draw!
- Here you are.
- I count to three and then we draw.
- {player convinces you to let him skip the challenge} I suppose considering how crowded the park is today, that we can make an exception.
- One... Two... Three...
- Rebooting.
- Scared, huh? I don't blame ya.
- That was some fancy shooting there, partner.
- Well all right.
- You've earned this. Hope you show those outlaws what a real deputy of Dry Rock Gulch can do.
- {running the quickdraw challenge} So you're the new deputy, huh? Well, I ain't impressed yet. Let's see how you handle an old-fashioned quick-draw duel.
- Well, Shroud, I hope for your ego, that you're right.
- Hey now, we can't have a shootout without you being properly equipped. Here. Take my spare pistol.
- {player swung a large object at you instead of using his pistol} Swingin' somethin' at my face ain't exactly in the rules... Wait, never mind, just don't hit me again...
- And have a few extra rounds for that six-shooter I gave you.
- Fancy talk ain't gonna help you against outlaws, partner. You gotta show me you're ready.
- {player fired a missile at you instead of using his pistol} Not sure if blowing me up should count... But I think you're too plum crazy for me to argue...
- {player fired a plasma gun at you instead of using his pistol} Was that a plasma gun? All right. I'm just going to say you win.
- Too slow, partner. Let me know when you're ready to try again.
- {player fired a laser at you instead of using his pistol} That's a fancy laser you got there. I guess I'll allow it...
- Hold up, there. A shootout has rules. You gotta follow 'em. Let me know when you're ready to try again.
|
srow
| - 5(xsd:integer)
- 8(xsd:integer)
- 13(xsd:integer)
|
abxy
| - A
- A1a
- A1b
- A2a
- A3a
- A4a
- A5a
- A6a
- B1a
- X1a
- X2a
- Y1a
- Y1b
- Y2a
- Y2b
- Y3a
|
trow
| - 2(xsd:integer)
- 5(xsd:integer)
- 6(xsd:integer)
|
Before
| - OneEyedIKe: All right, gunslinger. Let's take this out to the street.
- OneEyedIKe: Draw!
- OneEyedIKe: I count to three and then we draw.
- OneEyedIKe: One... Two... Three...
- Player Default: I'm in. Let's go.
- Player Default: I'm not ready yet.
- Player Default: Well all right.
- Player Default: No target escapes the sights of the Silver Shroud! I'll win your contest, One-Eyed Ike!
- DLC04RobotProtectronCowboy: So you're the new deputy, huh? Well, I ain't impressed yet. Let's see how you handle an old-fashioned quick-draw duel.
- Player Default: I think a little administrative override is in order...
- OneEyedIKe: Nice fisticuffs. Not exactly in the rules for a shootout, but I guess it showed you were faster than me.
|
After
| - OneEyedIKe: Hey now, we can't have a shootout without you being properly equipped. Here. Take my spare pistol.
- OneEyedIKe: You've earned this. Hope you show those outlaws what a real deputy of Dry Rock Gulch can do.
- OneEyedIKe: Draw!
- OneEyedIKe: I count to three and then we draw.
- OneEyedIKe: One... Two... Three...
- Player Default: I'm in. Let's go.
- OneEyedIKe: Too slow, partner. Let me know when you're ready to try again.
- OneEyedIKe: The rules are simple. We'll each walk into the street. I'll count to three, and then I'll say "draw!" First one to hit the other wins.
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Topic
| - 10445(xsd:integer)
- 1044979(xsd:integer)
- 1046913(xsd:integer)
- 1046914(xsd:integer)
- 1046915(xsd:integer)
- 0104691C
- 104691.0
- 104691.0
- 104691.0
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is dialogue
of | |