Obtain 2 Spirit. Attack the enemy continuously to inflict damage.
Attributes | Values |
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rdf:type
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rdfs:label
| - Crushing Blow
- Crushing blow
- Crushing blow
- Crushing blow
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rdfs:comment
| - Obtain 2 Spirit. Attack the enemy continuously to inflict damage.
- Deals 200% Damage to one enemy.
- Full: If this attack hits, you strike for +1...16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5...17 seconds. Concise: Deals +1...16 damage. Inflicts Deep Wound condition if target foe is knocked-down (5...17 seconds). __TOC__
- Crushing blows zijn sterke aanvallen die veel damage toedoen, gemaakt door NPCs. Categorie:Game termen
- Crushing BlowFile:Rank 0.svg is a 3rd level fighter attack power. It is ineffective, as it only does a minor damage boost compared to other encounter powers.[1]
- Provides a chance to critical hit for increased damage while in Battle Rage.
- Crushing Blow was an Ichiro Bushi technique that taught how to strike with their hands or weapons avoiding the opponent's armor could protect them.
- Crushing Blow is a special magic property added to certain Set, Crafted or Unique Items, but not to Magic or Rare Items. When striking, a crushing blow will reduce an enemy's life by a certain percentage as follows:
- Important Notes: As of 3.0, crushing blows mechanism have been changed. Now only mob four level higher than you can deal crushing blows. Therefore, uncrushability is irrelevant for raids. Metal is no match for rage. [TCG src] A crushing blow is an attack made by an NPC that is 150% of the Damage caused by a normal successful attack. A Player cannot perform a crushing blow (unless under Mind Control, in which they are treated as mobs).
- When the attacking mob is more than 4 levels above the target, there is a chance of being struck by a crushing blow. If the level difference is only 3, which is common for players being attacked by "boss" mobs (who are always treated as 3 levels higher than their attackers), then the player cannot be hit by a crushing blow. The chance of being hit by a crushing blow is:
* (Mob's Weapon Skill - Player's level-capped Defense Skill [mininum difference 20]) * 2% - 15%
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Level
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Attack
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dcterms:subject
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job class
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cardtype
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Cast Time
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xpcost
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MaxLevel
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Hit
| - 2(xsd:integer)
- If you are wielding an axe, hammer, or a mace, you gain a bonus to the damage roll equal to your constitution modifier.
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Mastery
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tcg
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SkillType
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heroclass
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destroy
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archetype
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create
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