About: Crushing Blow   Sponge Permalink

An Entity of Type : dbkwik:resource/aM2CE-XYO9Y__3BxNe5pfQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Obtain 2 Spirit. Attack the enemy continuously to inflict damage.

AttributesValues
rdf:type
rdfs:label
  • Crushing Blow
  • Crushing blow
  • Crushing blow
  • Crushing blow
rdfs:comment
  • Obtain 2 Spirit. Attack the enemy continuously to inflict damage.
  • Deals 200% Damage to one enemy.
  • Full: If this attack hits, you strike for +1...16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5...17 seconds. Concise: Deals +1...16 damage. Inflicts Deep Wound condition if target foe is knocked-down (5...17 seconds). __TOC__
  • Crushing blows zijn sterke aanvallen die veel damage toedoen, gemaakt door NPCs. Categorie:Game termen
  • Crushing BlowFile:Rank 0.svg is a 3rd level fighter attack power. It is ineffective, as it only does a minor damage boost compared to other encounter powers.[1]
  • Provides a chance to critical hit for increased damage while in Battle Rage.
  • Crushing Blow was an Ichiro Bushi technique that taught how to strike with their hands or weapons avoiding the opponent's armor could protect them.
  • Crushing Blow is a special magic property added to certain Set, Crafted or Unique Items, but not to Magic or Rare Items. When striking, a crushing blow will reduce an enemy's life by a certain percentage as follows:
  • Important Notes: As of 3.0, crushing blows mechanism have been changed. Now only mob four level higher than you can deal crushing blows. Therefore, uncrushability is irrelevant for raids. Metal is no match for rage. [TCG src] A crushing blow is an attack made by an NPC that is 150% of the Damage caused by a normal successful attack. A Player cannot perform a crushing blow (unless under Mind Control, in which they are treated as mobs).
  • When the attacking mob is more than 4 levels above the target, there is a chance of being struck by a crushing blow. If the level difference is only 3, which is common for players being attacked by "boss" mobs (who are always treated as 3 levels higher than their attackers), then the player cannot be hit by a crushing blow. The chance of being hit by a crushing blow is: * (Mob's Weapon Skill - Player's level-capped Defense Skill [mininum difference 20]) * 2% - 15%
Level
  • 10(xsd:integer)
Attack
  • Strength vs. AC
dcterms:subject
job class
cardtype
  • Skill
Cast Time
  • none
xpcost
  • 3(xsd:integer)
MaxLevel
  • 12(xsd:integer)
Hit
  • 2(xsd:integer)
  • If you are wielding an axe, hammer, or a mace, you gain a bonus to the damage roll equal to your constitution modifier.
Mastery
  • Warfare
tcg
  • Through the Dark Portal
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SkillType
  • Modifier
heroclass
  • Marshal
destroy
  • 5(xsd:integer)
Cooldown
  • None
  • 6.0
AssociatedSkills
Rarity
  • Common
archetype
  • Warrior
create
  • 50(xsd:integer)
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