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  • Cleric
  • Cleric
  • Cleric
  • Cleric
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  • Clerics are the priesthood of the Old World, authorised by their churches to conduct services and to minister to the spiritual needs of the faithful. In order to carry out their duties, Clerics are granted access to the deity by the medium of prayer, as well as a number of magical powers. These powers come from prayer and devotion to the deity rather than knowledge and force of will, although Clerics are treated in a similar way to Wizards with regard to levels and spell use.
  • Usually magic users that use healing or wounding spells. Alexander fought a Ravenlos Cleric guarding the foot of the Manannan's mountain retreat for Ravenlos in King's Quest ZZT. It was mentioned in King's Quest ZZT 2, that Castle Daventry has a Cleric for healing the wounded in the castle. Another Cleric was part of rebels that were fighting against the Dalban and Relentless Army in King's Quest ZZT 2.
  • They are herbalists who concentrate solely on their healing skills and excel greatly in medical skills and support spells.
  • This page is specifically for the cleric class in BG:EESoDBGIIToBBGII:EE. For the version in BGTotSC, refer to Cleric (Baldur's Gate).
  • This build should put points into the following: * Holy Bolt 20 * Prayer 20 * Cleansing 1-20 or Meditation 1-20 (Varying on the player's gameplay) * Fist of the Heavens 20 * Salvation 20
  • Cleric is one of the classes that can be selected in Elder Tale.
  • The following are changes in the Cleric class from its listing in Paizo material.
  • Clerics are healers who willingly heal others. Because of this they have a very high magic level.
  • The Cleric (シスター, Shisutā lit. Sister in the Japanese versions) is a support magical class that recurrently appears across the Fire Emblem Series. A female-exclusive class, the Cleric is unable to engage in combat, instead filling support roles by using Staves to heal their allies. The male variant of this class is the Priest, although females are also referred to as Priests in certain games in the series. While low in Defense and having no means of attack, the Cleric is a critical class to have on the battlefield.
  • Clerics are a class of adventurer who are specially dedicated to serving a god. In Dragon's Gate, clerics can be one of three subclasses Hand, Heart or Sword clerics. Clerics, like Runemages, rely heavily on their magick. Clerics get what are called god spells, each god gives different spells to each subclass of clerics and these spells vary depending on which god you choose to follow.
  • Alignment: A cleric’s alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful–chaotic axis or the good–evil axis, but not both). A cleric may not be neutral unless his deity’s alignment is also neutral. Hit Die: d8.
  • The cleric is a holy crusader who fights for the causes of his religion. Due to religious restrictions, he cannot use a cutting weapon that draws blood, such as a sword or an arrow, but can use any form of armor and use crushing weapons, such as a mace. He casts holy spells that can heal and support his friends and also uses his natural holy power to drive away undead. Some magic items are actually holy objects that only a cleric can use. A cleric gains 1-8 HP with every advance in level to 9th level, plus any constitution bonus. From 10th level on, he adds 2 HP per level, without constitution bonus.
  • thumb|300px|rightThe Cleric is the level 60 promotion of the Oracle. It is more of a defense and attack type of character. Its first move is summoning a monster that holds the enemies down while you attack. The other one is the same monster only that this one casts a ray of lightning. The special attack is a lot of thunder falling everywhere around you.
  • The Cleric is a divine servant of gods and other celestial forces and does their bidding through their combat prowess and divine spells. The typical cleric wears heavy armor and wields simple weapons dealing out a good bit of damage while also using their divinely granted magic abilities to buff themselves and other party members. Good clerics are powerful healers due to the large number of healing and curative magics available to them and their ability to cast them spontaneously while evil clerics inflict damage with equal proficiency. Clerics also possess the ability to hold sway over undead either turning them away or commanding them to do their bidding depending on their chosen alignment.
  • The Cleric is a unit in the Call to Power games.
  • The cleric is a class or path of skills.
  • Cleric is Marge's first character in Earthland Realms.
  • Clerics are ... * Graceful and blessed by divinity. * Clerics are part of the same elegant race as that of the Archers. * They too have flight as an innate attribute. * They can heal, curse, and can call on the earth elements of thunder and wind. * They are good at assisting warriors during battle. * Good at support magic, revival and powerful Metal magic.
  • Clerics are holy agents of their deities, using their ample divine magic to adventure. They are known for their ability to affect undead and their abilities to heal their comrades and remove other debilitating effects.
  • The Cleric is the first job change for magician class of Deva, and the main healing support job of Rappelz. They have relatively few offensive skills, but make up for this with excellent healing capabilities and buffs. __TOC__
  • Clerics were the theocratic authority on Goran IV. They wore violet-colored robes with conical helmets that completely covered their heads and faces. They were armed with hooked staffs that were used to capture individuals and render them unconscious, if need be. Clerics held their prisoners in the Cathedral, a fortress-like structure. They also served as executioners, often using trial-by-water to drown suspected witches. Captain Kirk, Mr. Spock and Dr. McCoy were captured by the Clerics on Stardate 8124.2 during a mission on Goran IV. (TOS comic: "The Long Night's Dawn!")
  • The Cleric is a high-ranking member of the Omadrian canton. She leads a party of drones to capture Flash and Baylin in . The Cleric blames Baylin for stealing the Urn of Omadria, and she's surprised when the Omadrians' leader, Vestra, allows Flash and Baylin to go free.
  • The Cleric is a Hero who becomes available when you have a level 15 Mage in your roster. The Role of the Cleric Magical attack damage dealer, with high accuracy. The Cleric has smaller magical attack per intellect than the Mage, but make up for it with higher natural accuracy and higher accuracy from dexterity. This higher accuracy allows them to use higher damage gear that the mage cannot use, and still meet the required endgame accuracy. Because of this, Clerics are usually able to match the Mage's magical attack damage.
  • Clerics are the primary healing class in Aion and they utilize powerful healing spells and dispelling magic to keep their allies standing through even in the worst of conditions.
  • The Cleric class is the support oriented class in the game. Clerics may use a wide variety of support and healing magic. However they are poor fighters. A cleric is normally created for use in questing and in guilds. But because of the difficulty in using one the class is not recommended for new players.
  • Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers, bolster and heal companions, and lead the way to victory with a mace in one hand and a holy symbol in the other. Clerics run the gamut from humble servants of the common folk to ruthless enforcers of evil gods. Primary Stat: Wisdom. Hit Points gained per level: 5.
  • Clerics are the support-oriented class of choice in the Tier 2 tree for mages. Clerics are equipped with multiple buffs, including buffs to Wisdom, Bless Wind, Might, and Shield. They also have debuffs to use against foes. Clerics are also uniquely equipped with the ability to heal their entire group at once. Clerics work exceptionally well with damage dealers in parties.
  • It is desirable to select domains that are close to dogma of worshipped .
  • A clergyman, clergywoman, or cleric was a member of the clergy, especially one who was a priest, missionary or other religious professional. Clergy had different functions in different religious traditions. They may lead certain rituals, for example, or help in spreading religious doctrines and practices.
  • Clerics are able to Grandmaster in the Self magic skills(Body, Mind, Spirit) as well as Light magic. They are able to learn the Meditation and Merchant skills higher than the Vampire can, so they will get more spell points and be able to get better results in buying or selling items. Light magic does provide offensive and defensive capabilities the Vampire is unable to use. Their promotion is much easier than the Vampire promotion. Select a Cleric ONLY if you have no intention of hiring or creating Dark Elves.
  • Clerics are a Star Child class available in Conception 2. They wield staves and rods, being proficient in both healing allies and controlling debuffs and buffs. They are one of the four initially available classes.
  • cleric is the best at party support and make a friend sealam mencoba ^_^
  • A cleric is a divine servant of one or more gods, serving them through combat prowess and divine spells, investing their allies with divine power. They are divine leaders who inspire through their own strength of faith. Clerics gain their powers through training and activate them through prayers and rites in the name of their divine patron.
  • Clerics are Dwarven healers found in Spearhead Peak just outside the Granite Citadel. The group of Dwarves will head south for a short distance, engaging any enemies, before stopping.
  • Special Part(s): Cleric is a common class mod for the Siren, added in Tiny Tina's Assault on Dragon Keep and manufactured by Bandit. The Cleric class mod can only be obtained from treasure chests found within that DLC.
  • Clerics are able to focus on different aspects of their role at any given time, by choosing to be in one of a number of stances. Each stance offers certain benefits and penalties that may prove very useful in certain situations.
  • Cleric is a Job class obtainable after you master any one of the three basic classes. The Cleric's field and battle skills are centered around recovering HP and healing status ailments, as well as attacking with hammers and axes, as well as certain spears.
  • Overall Rating: Campaign (5/10), Arena (3/10), Crusade (8/10) Notable Counters: Heroes that cause physical damage. Countered by: Death Mage, Frost Mage, Ice Mage, Psychopath, Old Curse. Good Synergy: Shadow Shaman, Chaplain, Psychopath, Soulhunter, War Chief, Drunken Master, Commando, Mystic. Recommended Evolution: 3 or 4 Star
  • Cleric "Description The Cleric is an excellent support roll for group situations. No other class can heal as quickly or as much as a Cleric. The Cleric can also cure various afflictions. Special Skills Excellent direct heals, group heals and cures. Play Style Excels in group conflicts." (Godsoftime.com) Different styles on the right of this page. ABILITIES: Infect Needle level 5 1.0 second cast time 20 second cooldown 30 to 50 damage +1damage Harm level 20 2.0 second cast time 10.0 second cooldown 150 to 350 damage Quick Heal level 1 5.0 second cast time 0.0 second cooldown heals 50 to 60 hps
  • The Cleric is a -only hybrid tanking class introduced in the PC version of the game, it combines a Quad Wield bonus with tanking skills. In the Japanese version, this class is named Saint. Saint, being a shorthand of "Sword Saint", is the literal translation of the Romaji word, Kensai (剣聖). In ancient Japanese times, warriors who attained legendary swordsmanship skills were given the prestigious title of "Kensei". Clerics, other than being highly educated men of the Orthodox/Catholic church in ancient times, have nothing at all to do with warriors who excelled with the Sword, so the true meaning of the Japanese name was most likely lost in translation to English.
  • Cleric is one of the five available Classes for the player in Unison League. They are the healers of the team. They often boast high MATK, above-average DEF/MDEF, and incredibly hindered ATK. Utilizing File:Gear-Book Type Icon.png Books and File:Gear-Relic Type Icon.png Relics, Clerics often do not need to worry about attacking because their main priority lies elsewhere. Their main priority is to heal and prevent debuffs and ailments. File:Class-Cleric Information.png
  • A Cleric is Winged Elf class; the only class that can cast healing spells on themselves and fellow squad members, as well as revive fallen players. They are a valuable and heavily sought-after asset to any squad, especially if the squad is about to enter a dungeon.
  • Cleric is a character in 8-Bit Theater, and is a member of the Other Warriors. Cleric's healing powers come from various Gods, while he himself is an atheist. He "doesn't play favorites," and thus when asking for miracles to happen, such as returning Thief back to life, he simply "tries them all" in case he is wrong about the existence of any particular deity. He also has a "healing Shiv" given to him by Raven. He was shortly part of "The Universe Obeys Arbitrary Laws Party", along with Red Mage Statscowski, Vilbert von Vampire, and Fighter McWarrior.
  • Cleric is a dedicated follower of a deity, drawing power from faith and prayer to heal their companions and smite their enemies. Clerics follow a number of deities, varying in beliefs and ideals. In order to draw power from their God all Clerics need a great deal of faith and rarely question the teachings of their temple; the majority are aligned with the forces of good but it is not uncommon for Clerics to worship evil deities. While it is Paladins and Shadow Knights who are trained in the more offensive powers of their deity it is considered unwise to deal with a Cleric who has opposite beliefs to your own, as they can be very dangerous opponents when angered.
  • Clerics are the warrior-priests of Golarion. They seek to spread their faith through conviction, words, and in some cases, war. Unlike the normal practitioners of religion, even regular priests, the cleric is actually connected to their deity through prayer and practice. They receive training in the basics of war at the same time they learn to channel the influence of their deity.
  • This group of Thunderans existed even during ancient times of Thundera's empire, they've always served the Lord of the ThunderCats. Most serve as wizards-in-training to the lead Cleric, who is also adviser to the king. They wear long white robes with a face-covering hood shaped as the head of a cat. This keeps their faces covered with only their eyes seen, and was used as a form of protection against attacks as well as keeping their identities secret. They had a natural talent for traveling at extremely high speeds which made them a devastating foe to face as they were able knock down armies incredibly quickly.
  • Clerics are masters of divine magic, which is especially good at healing. Even an inexperienced Cleric can bring people back from the brink of death, and an experienced Cleric can bring back people who have crossed over that brink. As channelers of divine energy, clerics can affect undead creatures. A Cleric can turn away or even destroy undead. Clerics have some combat training. They can use simple weapons, and they are trained in the use of armor, since armor does not interfere with divine spells the way it does with arcane spells.
  • Clerics can be found all over Azeroth. Clerics are the holy men of Azeroth. Their spiritual leadership keeps both the people and the troops of Azeroth focused upon their mission of everlasting peace. Clerics ability to channel the spirit of humanity through their bodies makes them truly wondrous, and stories of their ability to heal the sick and injured, as well as being able to affect the perceptions of others, are miraculous in nature. The transgressions against humanity by the Orcs have forced them to devise ways to defend themselves, but their true path remains the healing of men's souls. (W1ManH 29) Some of the clerics were warrior priests, (OB&H 15) although this is not the case for every cleric, many are merely healers and not capable of physical defense. (W1Man #?) (W2Man #?) (WR
  • A cleric was a divine servant of one or more gods, serving them with martial might and divine magic fueled by their own strength of faith. As agents of a divine authority, clerics were empowered both by ritual training and their god's particular favor. Relatively rare, clerics inspired both reverence and terror, depending on their aims and who they serve.
  • Clerics are Human Mystics who borrow the power of the gods to perform miracles. Although they often belong to religious organizations, some of them refuse to align to any one religion and act on their own according to their own beliefs. Their magic is mostly used to help other people. Due to the nature of their profession, they often travel to make pilgrimages for their religion. Playstyle:
  • A cleric was a member of the leadership of a religion, such as a priest or preacher. The story of the Sword of Kahless was originally known only by the Klingon High Clerics, and was never written down in the sacred texts. The clerics of Boreth, lead by Koroth, cloned Kahless in 2369 using DNA from the Knife of Kirom in order to unite the Klingon people, and used the clone's knowledge of the story as evidence that he was in fact the true Kahless. (TNG: "Rightful Heir" )
  • Alignment restrictions: none Hit die: d8 Proficiencies: armor (light, medium, heavy), shields, weapons (simple) Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level) Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, parry, persuade, spellcraft Unavailable feats: curse song, extra music, lingering song, weapon specialization These general feats cannot be selected when taking a level of cleric. primary saving throw(s): fortitude, will
  • Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes.
  • Alignment restrictions: none Hit die: d8 Proficiencies: armor (light, medium, heavy), shields, weapons (simple) Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level) Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, parry, persuade, spellcraft Unavailable feats: curse song, extra music, lingering song, weapon specialization These general feats cannot be selected when taking a level of cleric. primary saving throw(s): fortitude, will Base attack bonus: +3/4 levels
  • Resume: A Muse can advance to Cleric after obtaining the power of holiness.The magic of Clerics can be used to heal and cure allies during battles. Characteristics: As religious devotees, Clerics prefer wearing neat, clean clothing, and light colored armors. They often mark their armor with holy symbols as a demonstration of their faith. Weapons: Clerics generally wield a short Wand in one hand and a SubItem support tool in the other.
  • A Cleric is the most powerful healer in the game, and for the first few years of EverQuest the only class capable of resurrection with experience regained, and the only class with the spell Complete Heal. As the game has changed, Complete Heal has become less effective compared to the cleric's many different lines of more powerful and quicker (albeit more mana-intensive) heals. Primarily healers, the cleric also have some "death save" spells, such as "Divine Intervention" and can increase spell casting haste with "Blessing of Loyalty". Clerics can wear the heaviest plate-mail type armors.
  • Role: More than capable of upholding the honor of their deities in battle, clerics often prove stalwart and capable combatants. Their true strength lies in their capability to draw upon the power of their deities, whether to increase their own and their allies' prowess in battle, to vex their foes with divine magic, or to lend healing to companions in need. As their powers are influenced by their faith, all clerics must focus their worship upon a divine source. While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction. (Work with your GM if you prefer this path to selecting a specific deity.)
  • Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers, bolster and heal companions, and lead the way to victory with a mace in one hand and a holy symbol in the other. Clerics run the gamut from humble servants of the common folk to ruthless enforcers of evil gods. Will you protect what is sacred to your god, quest for legendary holy artifacts, pursue a life of evangelical adventuring, or attempt all these deeds and more?
Requirement
  • Completion of Lv15. Succession of Clerics
fifth
  • 27(xsd:integer)
Level
  • 20(xsd:integer)
  • 32(xsd:integer)
  • 40(xsd:integer)
  • 50(xsd:integer)
Strength
  • 3(xsd:integer)
Alignment
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