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Below is the full text to decl.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/decl.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code

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  • Source:NetHack 3.3.0/decl.h
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  • Below is the full text to decl.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/decl.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code
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  • Below is the full text to decl.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/decl.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)decl.h 3.3 99/07/02 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef DECL_H 6. #define DECL_H 7. 8. #define E extern 9. 10. E int NDECL((*occupation)); 11. E int NDECL((*afternmv)); 12. 13. E const char *hname; 14. E int hackpid; 15. #if defined(UNIX) || defined(VMS) 16. E int locknum; 17. #endif 18. #ifdef DEF_PAGER 19. E char *catmore; 20. #endif /* DEF_PAGER */ 21. 22. E char SAVEF[]; 23. #ifdef MICRO 24. E char SAVEP[]; 25. #endif 26. 27. E NEARDATA int bases[MAXOCLASSES]; 28. 29. E NEARDATA int multi; 30. E NEARDATA int warnlevel; 31. E NEARDATA int nroom; 32. E NEARDATA int nsubroom; 33. E NEARDATA int occtime; 34. 35. E int x_maze_max, y_maze_max; 36. E int otg_temp; 37. 38. #ifdef REDO 39. E NEARDATA int in_doagain; 40. #endif 41. 42. E struct dgn_topology { /* special dungeon levels for speed */ 43. d_level d_oracle_level; 44. d_level d_bigroom_level; /* unused */ 45. #ifdef REINCARNATION 46. d_level d_rogue_level; 47. #endif 48. d_level d_medusa_level; 49. d_level d_stronghold_level; 50. d_level d_valley_level; 51. d_level d_wiz1_level; 52. d_level d_wiz2_level; 53. d_level d_wiz3_level; 54. d_level d_juiblex_level; 55. d_level d_orcus_level; 56. d_level d_baalzebub_level; /* unused */ 57. d_level d_asmodeus_level; /* unused */ 58. d_level d_portal_level; /* only in goto_level() [do.c] */ 59. d_level d_sanctum_level; 60. d_level d_earth_level; 61. d_level d_water_level; 62. d_level d_fire_level; 63. d_level d_air_level; 64. d_level d_astral_level; 65. xchar d_tower_dnum; 66. xchar d_sokoban_dnum; 67. xchar d_mines_dnum, d_quest_dnum; 68. d_level d_qstart_level, d_qlocate_level, d_nemesis_level; 69. d_level d_knox_level; 70. } dungeon_topology; 71. /* macros for accesing the dungeon levels by their old names */ 72. #define oracle_level (dungeon_topology.d_oracle_level) 73. #define bigroom_level (dungeon_topology.d_bigroom_level) 74. #ifdef REINCARNATION 75. #define rogue_level (dungeon_topology.d_rogue_level) 76. #endif 77. #define medusa_level (dungeon_topology.d_medusa_level) 78. #define stronghold_level (dungeon_topology.d_stronghold_level) 79. #define valley_level (dungeon_topology.d_valley_level) 80. #define wiz1_level (dungeon_topology.d_wiz1_level) 81. #define wiz2_level (dungeon_topology.d_wiz2_level) 82. #define wiz3_level (dungeon_topology.d_wiz3_level) 83. #define juiblex_level (dungeon_topology.d_juiblex_level) 84. #define orcus_level (dungeon_topology.d_orcus_level) 85. #define baalzebub_level (dungeon_topology.d_baalzebub_level) 86. #define asmodeus_level (dungeon_topology.d_asmodeus_level) 87. #define portal_level (dungeon_topology.d_portal_level) 88. #define sanctum_level (dungeon_topology.d_sanctum_level) 89. #define earth_level (dungeon_topology.d_earth_level) 90. #define water_level (dungeon_topology.d_water_level) 91. #define fire_level (dungeon_topology.d_fire_level) 92. #define air_level (dungeon_topology.d_air_level) 93. #define astral_level (dungeon_topology.d_astral_level) 94. #define tower_dnum (dungeon_topology.d_tower_dnum) 95. #define sokoban_dnum (dungeon_topology.d_sokoban_dnum) 96. #define mines_dnum (dungeon_topology.d_mines_dnum) 97. #define quest_dnum (dungeon_topology.d_quest_dnum) 98. #define qstart_level (dungeon_topology.d_qstart_level) 99. #define qlocate_level (dungeon_topology.d_qlocate_level) 100. #define nemesis_level (dungeon_topology.d_nemesis_level) 101. #define knox_level (dungeon_topology.d_knox_level) 102. 103. E NEARDATA stairway dnstair, upstair; /* stairs up and down */ 104. #define xdnstair (dnstair.sx) 105. #define ydnstair (dnstair.sy) 106. #define xupstair (upstair.sx) 107. #define yupstair (upstair.sy) 108. 109. E NEARDATA stairway dnladder, upladder; /* ladders up and down */ 110. #define xdnladder (dnladder.sx) 111. #define ydnladder (dnladder.sy) 112. #define xupladder (upladder.sx) 113. #define yupladder (upladder.sy) 114. 115. E NEARDATA stairway sstairs; 116. 117. E NEARDATA dest_area updest, dndest; /* level-change destination areas */ 118. 119. E NEARDATA coord inv_pos; 120. E NEARDATA dungeon dungeons[]; 121. E NEARDATA s_level *sp_levchn; 122. #define dunlev_reached(x) (dungeons[(x)->dnum].dunlev_ureached) 123. 124. #include "quest.h" 125. E struct q_score quest_status; 126. 127. E NEARDATA char pl_character[PL_CSIZ]; 128. E NEARDATA char pl_race; /* character's race */ 129. 130. E NEARDATA char pl_fruit[PL_FSIZ]; 131. E NEARDATA int current_fruit; 132. E NEARDATA struct fruit *ffruit; 133. 134. E NEARDATA char tune[6]; 135. 136. #define MAXLINFO (MAXDUNGEON * MAXLEVEL) 137. E struct linfo level_info[MAXLINFO]; 138. 139. E NEARDATA struct sinfo { 140. int stopprint; /* game over, inhibit further disclosure */ 141. #if defined(UNIX) || defined(VMS) || defined (__EMX__) 142. int done_hup; /* SIGHUP or moral equivalent received 143. * -- no more screen output */ 144. #endif 145. int something_worth_saving; /* in case of panic */ 146. int panicking; /* `panic' is in progress */ 147. #if defined(VMS) || defined(WIN32) 148. int exiting; /* an exit handler is executing */ 149. #endif 150. } program_state; 151. 152. E boolean restoring; 153. 154. E const char quitchars[]; 155. E const char vowels[]; 156. E const char ynchars[]; 157. E const char ynqchars[]; 158. E const char ynaqchars[]; 159. E const char ynNaqchars[]; 160. E NEARDATA long yn_number; 161. E NEARDATA int smeq[]; 162. E NEARDATA int doorindex; 163. E NEARDATA char *save_cm; 164. #define KILLED_BY_AN 0 165. #define KILLED_BY 1 166. #define NO_KILLER_PREFIX 2 167. E NEARDATA int killer_format; 168. E const char *killer; 169. E const char *configfile; 170. E NEARDATA char plname[PL_NSIZ]; 171. E NEARDATA char dogname[]; 172. E NEARDATA char catname[]; 173. E NEARDATA char horsename[]; 174. E char preferred_pet; 175. E const char *occtxt; /* defined when occupation != NULL */ 176. E const char *nomovemsg; 177. E const char nul[]; 178. E char lock[]; 179. 180. E const char sdir[], ndir[]; 181. E const schar xdir[], ydir[], zdir[]; 182. 183. E NEARDATA schar tbx, tby; /* set in mthrowu.c */ 184. 185. E NEARDATA struct dig_info { /* apply.c, hack.c */ 186. int effort; 187. d_level level; 188. coord pos; 189. boolean down, chew; 190. } digging; 191. 192. E NEARDATA long moves, monstermoves; 193. E NEARDATA long wailmsg; 194. 195. E NEARDATA boolean in_mklev; 196. E NEARDATA boolean stoned; 197. E NEARDATA boolean unweapon; 198. E NEARDATA boolean mrg_to_wielded; 199. E NEARDATA struct obj *current_wand; 200. 201. E NEARDATA boolean in_steed_dismounting; 202. 203. E const int shield_static[]; 204. 205. #include "spell.h" 206. E NEARDATA struct spell spl_book[]; /* sized in decl.c */ 207. 208. #ifdef TEXTCOLOR 209. #include "color.h" 210. E const int zapcolors[]; 211. #endif 212. 213. E const char def_oc_syms[MAXOCLASSES]; /* default class symbols */ 214. E uchar oc_syms[MAXOCLASSES]; /* current class symbols */ 215. E const char def_monsyms[MAXMCLASSES]; /* default class symbols */ 216. E uchar monsyms[MAXMCLASSES]; /* current class symbols */ 217. 218. #include "obj.h" 219. E NEARDATA struct obj *invent, 220. *uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf, 221. #ifdef TOURIST 222. *uarmu, /* under-wear, so to speak */ 223. #endif 224. *uskin, *uamul, *uleft, *uright, *ublindf, 225. *uwep, *uswapwep, *uquiver; 226. 227. E NEARDATA struct obj *uchain; /* defined only when punished */ 228. E NEARDATA struct obj *uball; 229. E NEARDATA struct obj *migrating_objs; 230. E NEARDATA struct obj *billobjs; 231. E NEARDATA struct obj zeroobj; /* init'd and defined in decl.c */ 232. 233. E const char *he[3]; 234. E const char *him[3]; 235. E const char *his[3]; 236. 237. #include "you.h" 238. E NEARDATA struct you u; 239. 240. #include "onames.h" 241. #ifndef PM_H /* (pm.h has already been included via youprop.h) */ 242. #include "pm.h" 243. #endif 244. 245. E NEARDATA struct monst youmonst; /* init'd and defined in decl.c */ 246. E NEARDATA struct monst *mydogs, *migrating_mons; 247. 248. E NEARDATA struct mvitals { 249. uchar born; 250. uchar died; 251. uchar mvflags; 252. } mvitals[NUMMONS]; 253. 254. E NEARDATA struct c_color_names { 255. const char *const c_black, *const c_amber, *const c_golden, 256. *const c_light_blue,*const c_red, *const c_green, 257. *const c_silver, *const c_blue, *const c_purple, 258. *const c_white; 259. } c_color_names; 260. #define Black c_color_names.c_black 261. #define amber c_color_names.c_amber 262. #define golden c_color_names.c_golden 263. #define light_blue c_color_names.c_light_blue 264. #define red c_color_names.c_red 265. #define green c_color_names.c_green 266. #define silver c_color_names.c_silver 267. #define blue c_color_names.c_blue 268. #define purple c_color_names.c_purple 269. #define White c_color_names.c_white 270. 271. E struct c_common_strings { 272. const char *const c_nothing_happens, *const c_thats_enough_tries, 273. *const c_silly_thing_to, *const c_shudder_for_moment, 274. *const c_something, *const c_Something, 275. *const c_You_can_move_again; 276. } c_common_strings; 277. #define nothing_happens c_common_strings.c_nothing_happens 278. #define thats_enough_tries c_common_strings.c_thats_enough_tries 279. #define silly_thing_to c_common_strings.c_silly_thing_to 280. #define shudder_for_moment c_common_strings.c_shudder_for_moment 281. #define something c_common_strings.c_something 282. #define Something c_common_strings.c_Something 283. #define You_can_move_again c_common_strings.c_You_can_move_again 284. 285. /* Vision */ 286. E NEARDATA boolean vision_full_recalc; /* TRUE if need vision recalc */ 287. E NEARDATA char **viz_array; /* could see/in sight row pointers */ 288. 289. /* Window system stuff */ 290. E NEARDATA winid WIN_MESSAGE, WIN_STATUS; 291. E NEARDATA winid WIN_MAP, WIN_INVEN; 292. E char toplines[]; 293. #ifndef TCAP_H 294. E struct tc_gbl_data { /* also declared in tcap.h */ 295. char *tc_AS, *tc_AE; /* graphics start and end (tty font swapping) */ 296. int tc_LI, tc_CO; /* lines and columns */ 297. } tc_gbl_data; 298. #define AS tc_gbl_data.tc_AS 299. #define AE tc_gbl_data.tc_AE 300. #define LI tc_gbl_data.tc_LI 301. #define CO tc_gbl_data.tc_CO 302. #endif 303. 304. /* xxxexplain[] is in drawing.c */ 305. E const char *monexplain[], *invisexplain, *objexplain[], *oclass_names[]; 306. 307. #undef E 308. 309. #endif /* DECL_H */
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