Jecht Stream is an aerial physical Bravery attack for Jecht, learned at the start of the game. It requires 45 CP to equip (FOR when mastered), 180 AP to master, has Melee Low priority on the uncharged version and Melee Mid priority on the charged version, can induce Chase on one well-timed follow-up, and can induce Wall Rush for two well-timed follow-ups. Jecht bombards the opponent with a flurry of punches, kicks and sword attacks. Initial strike can be charged for better range, power, and to make it unblockable. By pressing — — , Jecht will end the combo with Jecht Blade, and by pressing — — ↓ + , Jecht will instead end with Triumphant Grasp.
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| - Jecht Stream is an aerial physical Bravery attack for Jecht, learned at the start of the game. It requires 45 CP to equip (FOR when mastered), 180 AP to master, has Melee Low priority on the uncharged version and Melee Mid priority on the charged version, can induce Chase on one well-timed follow-up, and can induce Wall Rush for two well-timed follow-ups. Jecht bombards the opponent with a flurry of punches, kicks and sword attacks. Initial strike can be charged for better range, power, and to make it unblockable. By pressing — — , Jecht will end the combo with Jecht Blade, and by pressing — — ↓ + , Jecht will instead end with Triumphant Grasp.
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| - Jecht Stream is an aerial physical Bravery attack for Jecht, learned at the start of the game. It requires 45 CP to equip (FOR when mastered), 180 AP to master, has Melee Low priority on the uncharged version and Melee Mid priority on the charged version, can induce Chase on one well-timed follow-up, and can induce Wall Rush for two well-timed follow-ups. Jecht bombards the opponent with a flurry of punches, kicks and sword attacks. Initial strike can be charged for better range, power, and to make it unblockable. By pressing — — , Jecht will end the combo with Jecht Blade, and by pressing — — ↓ + , Jecht will instead end with Triumphant Grasp.
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