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| - Hit Dice: 10d10+20 plus 6d8+30 (132 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 26 (+2 Dex, +3 natural, +6 +2 mithral chain shirt, +5 +3 heavy shield) touch 12, flat-footed 24 Base Attack/Grapple: +14/+18 Attack: +2 bastard sword +21 melee (1d10+8/17-20) or masterwork composite longbow (+4 Str bonus) (2d8+15/17-20) +17 ranged (1d8+4/×3) Full Attack: +2 bastard sword +21/+16/+11 melee (1d10+8/17-20) or masterwork composite longbow (+4 Str bonus) +17/+12/+7 ranged (1d8+4/×3) Space/Reach: 5 ft./5 ft. Special Attacks:: - Saves: Fort +16, Ref +12, Will +13 Environment: Temperate forests
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| abstract
| - Hit Dice: 10d10+20 plus 6d8+30 (132 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 26 (+2 Dex, +3 natural, +6 +2 mithral chain shirt, +5 +3 heavy shield) touch 12, flat-footed 24 Base Attack/Grapple: +14/+18 Attack: +2 bastard sword +21 melee (1d10+8/17-20) or masterwork composite longbow (+4 Str bonus) (2d8+15/17-20) +17 ranged (1d8+4/×3) Full Attack: +2 bastard sword +21/+16/+11 melee (1d10+8/17-20) or masterwork composite longbow (+4 Str bonus) +17/+12/+7 ranged (1d8+4/×3) Space/Reach: 5 ft./5 ft. Special Attacks:: - Special Qualities:: Alternate form, wolf empathy, low-light vision, scent Saves: Fort +16, Ref +12, Will +13 Abilities: Str 18, Dex 14, Con 14 Int 10, Wis 12, Cha 12 Skills: Handle Animal +4, Hide +6, Listen +9, Move Silently +8, Spot +13, Survival +5 Feats: Alertness, Cleave, Combat Reflexes, Exotic Weapon Proficiency (bastard Sword), Improved Critical (bastard sword), Improved Critical (bite), Improved Natural Armor, Improved Natural Attack (bite), Iron Will (B), Power Attack, Run, Stealthy, Track (B), Weapon Focus (bastard sword), Weapon Focus (bite), Weapon Specialization (bastard sword) Environment: Temperate forests Organization: Solitary, pair, or pack (1-2 werewolf lords plus 2-4 werewolves plus 5-8 wolves) Challenge Rating: Treasure: Standard Alignment: Always chaotic evil Advancement: By character class Level Adjustment:
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