Radical Dreamers: Nusumenai Hōseki (ラジカル・ドリーマーズ -盗めない宝石- Rajikaru Dorīmāzu -Nusumenai Hōseki-?, literally Radical Dreamers -The Jewel That Cannot Be Stolen-) is a Japanese video game produced by Squaresoft in 1996 for the Satellaview add-on for the Super Nintendo Entertainment System. It is a text-based adventure game in which the player takes the role of Serge, a young adventurer accompanied by Kid, a teen-aged thief, and Gil, a mysterious masked magician.
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| - Radical Dreamers: Nusumenai Hōseki (ラジカル・ドリーマーズ -盗めない宝石- Rajikaru Dorīmāzu -Nusumenai Hōseki-?, literally Radical Dreamers -The Jewel That Cannot Be Stolen-) is a Japanese video game produced by Squaresoft in 1996 for the Satellaview add-on for the Super Nintendo Entertainment System. It is a text-based adventure game in which the player takes the role of Serge, a young adventurer accompanied by Kid, a teen-aged thief, and Gil, a mysterious masked magician.
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Caption
| - The title screen of the game, depicting the Frozen Flame.
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Title
| - Radical Dreamers: Nusumenai Hōseki
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Media
| - Pseudo-streaming download via satellite network, saved to either the Satellaview base unit’s flash-RAM or to a BS-X flash-cart
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Input
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Developer
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Publisher
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Designer
| - Masato Kato
- Yasunori Mitsuda
- Yasuyuki Honne
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abstract
| - Radical Dreamers: Nusumenai Hōseki (ラジカル・ドリーマーズ -盗めない宝石- Rajikaru Dorīmāzu -Nusumenai Hōseki-?, literally Radical Dreamers -The Jewel That Cannot Be Stolen-) is a Japanese video game produced by Squaresoft in 1996 for the Satellaview add-on for the Super Nintendo Entertainment System. It is a text-based adventure game in which the player takes the role of Serge, a young adventurer accompanied by Kid, a teen-aged thief, and Gil, a mysterious masked magician. The game is part of the Chrono series and is a side story to Chrono Trigger, released to complement its predecessor's plot, and later serving as inspiration for Chrono Cross. It features text-based gameplay with minimal graphics and sound effects, and was scored by composer Yasunori Mitsuda. Radical Dreamers and other Satellaview titles were planned to be released at the Akihabara electronics district of Tokyo. Square also tried to integrate it into the Japanese PlayStation port of Chrono Trigger as an easter egg, though writer and director Masato Kato halted both releases as he was unhappy with the quality of his work. Though the game was never officially released abroad, ROM hackers completed an English fan translation in 2003.
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