Machine Gunners are great against infantry, and in terms of infantry effectiveness among units, are second only to the Sniper. They also work against armor and air units, but not as great as with infantry.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Machine Gunners are great against infantry, and in terms of infantry effectiveness among units, are second only to the Sniper. They also work against armor and air units, but not as great as with infantry.
- Machine Gunners are genetically enhanced potoroos that work as henchmen for Don Pinstripelli Potorotti. Two only appear in the original Crash Bandicoot in the level, Cortex Power. Machine gunners will rise out of the ground when confronted and fire their two pistols they possess all over the room (but mechanically are aimed at Crash). They will then commence laughing and begin firing again. During their brief laughing spell, Crash has the opportunity to take them out with a spin or jump. In areas with machine gunners, barrel-shaped objects are lined along the wall for Crash to hide behind when bullets are fired.
- Machine Gunner is a robotic enemy from Blue Dragon.
- The Machine Gunner class is a class type in Red Orchestra 2: Heroes of Stalingrad.
- A Machine gunner is the bog standard useless soldier/enemy. They are armed with Neutron Assault Rifles and sometimes Energon Battle Pistols or Photon burst rifles. They are easily dispatched, and are practically everywhere. They transform into Cybertronian cars, similar to Breakdowns alternate mode.
- As their name suggests, they wield a machine gun for their main armament. Alongside a pistol and a melee weapon for back up. Their respective machine guns should not be hip-fired due to excessive recoil, considering they are not light machine guns. Although it is possible to use them as a quick countermeasure in close quarters, but that is only suggested if there is not enough time to switch to another weapon and when the target is within arms length. The machine guns are effectively functional when deployed with a bipod. Although not pinpoint accurate, it will fire enough shots to take down a target at almost any distance. The American Machine Gunners are capable of performing true unsustained fire, meaning completely effective fully-automatic fire. On the other hand the Axis Machine Gunn
- Base Cost: 1000 Commandable?: 1000 Flying?: No Flying Description: Machine gunners put down a lot of fire, very fast. A machine gunner in a one on one fight with a fighter melon will usually take an unacceptable amount of damage, and can even be killed. So why build a bigger, slower, more expensive melon if it has a hard time with single enemies? For one, these machine gun melons low accuracy and good range let them soften up large groups of melons before they even get in range of your main force. As an added bonus, they are great at hitting fast moving targets such as flying light fighters and are therefore effective as flak. NOTE: These are technically the laggiest melons in the game so try not to go overboard with these. They have proven cost prohibitive enough that this is usually not
|
dcterms:subject
| |
Melee
| |
dbkwik:dayofdefeat...iPageUsesTemplate
| |
Appearances
| |
Name
| - MG34-Schütze
- Machine Gunner
|
dbkwik:crashbandic...iPageUsesTemplate
| |
dbkwik:bluedragon/...iPageUsesTemplate
| |
dbkwik:redorchestr...iPageUsesTemplate
| |
Primary
| |
Attacks
| |
sidearm
| |
Grenade
| |
abstract
| - Machine Gunners are great against infantry, and in terms of infantry effectiveness among units, are second only to the Sniper. They also work against armor and air units, but not as great as with infantry.
- Machine Gunners are genetically enhanced potoroos that work as henchmen for Don Pinstripelli Potorotti. Two only appear in the original Crash Bandicoot in the level, Cortex Power. Machine gunners will rise out of the ground when confronted and fire their two pistols they possess all over the room (but mechanically are aimed at Crash). They will then commence laughing and begin firing again. During their brief laughing spell, Crash has the opportunity to take them out with a spin or jump. In areas with machine gunners, barrel-shaped objects are lined along the wall for Crash to hide behind when bullets are fired.
- Base Cost: 1000 Commandable?: 1000 Flying?: No Flying Description: Machine gunners put down a lot of fire, very fast. A machine gunner in a one on one fight with a fighter melon will usually take an unacceptable amount of damage, and can even be killed. So why build a bigger, slower, more expensive melon if it has a hard time with single enemies? For one, these machine gun melons low accuracy and good range let them soften up large groups of melons before they even get in range of your main force. As an added bonus, they are great at hitting fast moving targets such as flying light fighters and are therefore effective as flak. NOTE: These are technically the laggiest melons in the game so try not to go overboard with these. They have proven cost prohibitive enough that this is usually not a problem. in WM:RTS gamemode, machine gunner melons are no longer are good against fast flying units.
- Machine Gunner is a robotic enemy from Blue Dragon.
- The Machine Gunner class is a class type in Red Orchestra 2: Heroes of Stalingrad.
- As their name suggests, they wield a machine gun for their main armament. Alongside a pistol and a melee weapon for back up. Their respective machine guns should not be hip-fired due to excessive recoil, considering they are not light machine guns. Although it is possible to use them as a quick countermeasure in close quarters, but that is only suggested if there is not enough time to switch to another weapon and when the target is within arms length. The machine guns are effectively functional when deployed with a bipod. Although not pinpoint accurate, it will fire enough shots to take down a target at almost any distance. The American Machine Gunners are capable of performing true unsustained fire, meaning completely effective fully-automatic fire. On the other hand the Axis Machine Gunners, or MG42-Schütze are unable to using a prolonged unsustained fire due to overheating. In exchange, the firing rate for the MG-42 and MG-34 is tremendously higher than the American M1919, perhaps twice as much as that of the M1919. The MG42 also has a higher amount of ammunition compared to the M1919.
- A Machine gunner is the bog standard useless soldier/enemy. They are armed with Neutron Assault Rifles and sometimes Energon Battle Pistols or Photon burst rifles. They are easily dispatched, and are practically everywhere. They transform into Cybertronian cars, similar to Breakdowns alternate mode.
|