About: ChatThrottleLib   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

ChatThrottleLib is a small, embeddable library by Mikk that keeps outbound chat and addon communication from exceeding the output rate limit in WoW that otherwise causes players to disconnect from the server. It also has a number of features that will help you make your addon communication run smoother! Benefits of using ChatThrottleLib: ChatThrottleLib does:

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  • ChatThrottleLib
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  • ChatThrottleLib is a small, embeddable library by Mikk that keeps outbound chat and addon communication from exceeding the output rate limit in WoW that otherwise causes players to disconnect from the server. It also has a number of features that will help you make your addon communication run smoother! Benefits of using ChatThrottleLib: ChatThrottleLib does:
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  • ChatThrottleLib is a small, embeddable library by Mikk that keeps outbound chat and addon communication from exceeding the output rate limit in WoW that otherwise causes players to disconnect from the server. It also has a number of features that will help you make your addon communication run smoother! Benefits of using ChatThrottleLib: * You keep players from getting disconnected when your addon sends too much data * You can easily prioritize your traffic in three priorities * Communication to different peers is handled as individual flows. A long stream of data to "Alice" doesn't interrupt short bursts of traffic to "Bob". * All AddOns using ChatThrottleLib count toward the same maximum, so multiple addons can't cause an overload. Priorities ensure that real-time traffic is still real-time. And addons are given a fair share of bandwidth, so one addon can't lock all others out. ChatThrottleLib does: * Round-robin traffic shaping of different communication paths * Prioritization of messages according to three predefined priorities: "BULK", "NORMAL" and "ALERT" * NO queueing of traffic needlessly. No lag is introduced until it needs to be. * Adaptive throttling based on chat traffic bypassing the library * Adaptive throttling based on framerate
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