About: Hand Of Death   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

|}

AttributesValues
rdf:type
rdfs:label
  • Hand Of Death
  • Hand of Death
rdfs:comment
  • |}
  • The Hand of Death is a support item in combat. In melee, whomever the hand points to will inflict damage to themselves in addition to the damage they inflict to the heroes. The hand is a ghoulish-green color with an outstretched index finger.
  • Hand of Death collects souls, not hit points; it will kill the same number of angels as it will peasants. Its effectiveness therefore depends on the power of its targets. Magic Resistance is effective against this spell, and is likely a hero's only chance for survival when it is employed. Though not a mind spell, it will only snuff living creatures. Therefore, , constructs, and are immune.
  • This spell endows the caster with the ability to cause Wounds simply by touching a target. The caster rolls to hit - ignoring normal unarmed combat modifiers - and any hit automatically causes 1D6 W to the target, irrespective of T or armour (unless magical), in addition to any normal damage (which is subject to the usual modifiers). Each successful touch costs a further 1 magic point. The Necromancer may not use a weapon.
Level
  • 80(xsd:integer)
  • Necromantic 1
dcterms:subject
vsnoxious
  • +1,121
itemLink
  • \aITEM -1666052717 -100105342:Hand of Death\/a
vselemental
  • +1,121
icat
  • Fabled
Spell
  • Hand Of Death
effectdesc
  • 3600.0
effectlist
  • Grim Image
sta
  • +52
dbkwik:eq2/property/wikiPageUsesTemplate
dbkwik:mightandmag...iPageUsesTemplate
Range
  • Not applicable
Slot
  • Charm
MP
  • 1(xsd:integer)
dbkwik:wfrp1e/prop...iPageUsesTemplate
Ingredients
  • Part of a corpse's shroud
Duration
  • Until the Necromancer is wounded
Icon
  • Charm Icon 11 .jpg
Health
  • +225
WT
  • 0(xsd:double)
flags
  • Lore No-Trade
abstract
  • |}
  • This spell endows the caster with the ability to cause Wounds simply by touching a target. The caster rolls to hit - ignoring normal unarmed combat modifiers - and any hit automatically causes 1D6 W to the target, irrespective of T or armour (unless magical), in addition to any normal damage (which is subject to the usual modifiers). Each successful touch costs a further 1 magic point. The Necromancer may not use a weapon. This spell takes effect immediately and lasts until the caster is wounded, when it is instantly dispelled. Victims do not receive a Magic test to avoid the effects, but if they are wearing magical armour, the damage is reduced by 1 for each plus of protection provided by the armour. For example, a hit on the body of a character wearing a +2 magical breastplate reduces the spell's damage by 2.
  • The Hand of Death is a support item in combat. In melee, whomever the hand points to will inflict damage to themselves in addition to the damage they inflict to the heroes. The hand is a ghoulish-green color with an outstretched index finger.
  • Hand of Death collects souls, not hit points; it will kill the same number of angels as it will peasants. Its effectiveness therefore depends on the power of its targets. Magic Resistance is effective against this spell, and is likely a hero's only chance for survival when it is employed. Though not a mind spell, it will only snuff living creatures. Therefore, , constructs, and are immune.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software