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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This scenario will require you to build up your economy quickly and mount an attack, while at the same time putting up an effective defense against powerful opponents. You start with a walled city containing all major buildings (except the Castle, University, Monastery, and Siege Workshop), but no military units. Because there is so much to do in a short period of time, it is advisable to change your game speed to slow.

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  • Jihad!
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  • This scenario will require you to build up your economy quickly and mount an attack, while at the same time putting up an effective defense against powerful opponents. You start with a walled city containing all major buildings (except the Castle, University, Monastery, and Siege Workshop), but no military units. Because there is so much to do in a short period of time, it is advisable to change your game speed to slow.
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abstract
  • This scenario will require you to build up your economy quickly and mount an attack, while at the same time putting up an effective defense against powerful opponents. You start with a walled city containing all major buildings (except the Castle, University, Monastery, and Siege Workshop), but no military units. Because there is so much to do in a short period of time, it is advisable to change your game speed to slow. The Tripoli Guard, a band of soldiers that have no city and cannot create units, will be the first enemy civilization to attack you. Their forces include a few Knights, several Crossbowmen, Mangonels, and a Battering Ram. They're not nearly as dangerous as Tyre and Tiberias, but this attack can still cause quite a bit of damage early in the scenario. Of your three main opponents, Ascalon is perhaps the least threatening. It's located in the south corner of the map and is heavily fortified. Ascalon starts with an impressive army and navy, but they will not create any units making it easy to wear down their forces. However, their three Villagers will begin constructing a Wonder early in the game (shortly before the Tripoli Guard's attack). It's essential to build up quickly and destroy it, as you'll lose if it stands for 350 "years". Ascalon's forces consist of Crossbowmen, Cavaliers, Onagers, Galleons, Heavy Demolition Ships, Fast Fire Ships, and Cannon Galleons. Tiberias is east of your city and is also heavily fortified. They start in the Castle Age and attack with Knights, Camels, and Battering Rams. They may eventually advance to the Imperial Age and add the occasional Trebuchet. Their first of many attacks will closely follow the Tripoli Guard. Tyre is north of your city on an island, surrounded by Keeps and Bombard Towers. It will attack you almost exclusively by sea with all types of ships (including Elite Cannon Galleons), though its first attack (shortly following Tiberias) will include Bombard Cannons and Cataphracts as well. Tyre starts in the Imperial Age. You also have an ally, Hebron, which is northeast of your base. They do not have a military, but will send Trade Carts to your Market. Hebron's key feature is its Market, as you can optionally send your own Trade Carts to it for gold as long as it remains standing. Your enemies generally don't bother attacking Hebron at all.
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