Vents are a way of exiting the safe houses in Dead Rising and Dead Rising 2. They divide the safe house from the rest of the mall. Being a clever way to get from one place to another without the worry of zombies.
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| - Vents are a way of exiting the safe houses in Dead Rising and Dead Rising 2. They divide the safe house from the rest of the mall. Being a clever way to get from one place to another without the worry of zombies.
- Vent's are a small location that player could crawl through. In RtCW they are first found near the village of Wulfburg after that they commonly appear. In the New Order they appear as old dusty vents, unlike RtCW they appear to be older.
- __NOEDITSECTION__ Image:Vents-icône.jpg Rituel de l'Avant-garde d'Ebon.Vous créez un esprit de niveau 4...9...10. Tous les ennemis dans sa portée ont 15% de chances de manquer leurs attaques à distance. Cet esprit meurt au bout de 54...83...90 secondes. Description concise Non renseignée.
- The Vents are the lower reaches of Azlanti Keep in Absalom, where fissues run deep into the earth and vent steam and the small of brimstone. This area consists mostly of abandoned halls and narrow corridors that parallel and bridge the vents, and is connected to the rest of the keep by only four well-guarded rooms. The records regarding these rooms for a century ago or earlier have been lost.
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dbkwik:resource/-Wh67v14s8S_KQ1HD8u1Gg==
| - Titre de l'Avant-garde d'Ebon
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dbkwik:resource/2uhPsCik_Y7XTr-yCY1hHw==
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dbkwik:resource/A9QSoZS293sDe2n70w71vg==
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Activation
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dbkwik:resource/NJzMsKBQLUBGrWh9RrDSvw==
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Recharge
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dbkwik:deadrising/...iPageUsesTemplate
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Type
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- Rituel de l'Avant-garde d'Ebon
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dbkwik:wikifrim/pr...iPageUsesTemplate
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Description
| - Vous créez un esprit de niveau 1...10. Tous les ennemis dans sa portée ont 15% de chances de manquer leurs attaques à distance. Cet esprit meurt au bout de 30...90 secondes.
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abstract
| - Vents are a way of exiting the safe houses in Dead Rising and Dead Rising 2. They divide the safe house from the rest of the mall. Being a clever way to get from one place to another without the worry of zombies.
- Vent's are a small location that player could crawl through. In RtCW they are first found near the village of Wulfburg after that they commonly appear. In the New Order they appear as old dusty vents, unlike RtCW they appear to be older.
- __NOEDITSECTION__ Image:Vents-icône.jpg Rituel de l'Avant-garde d'Ebon.Vous créez un esprit de niveau 4...9...10. Tous les ennemis dans sa portée ont 15% de chances de manquer leurs attaques à distance. Cet esprit meurt au bout de 54...83...90 secondes. Description concise Non renseignée.
- The Vents are the lower reaches of Azlanti Keep in Absalom, where fissues run deep into the earth and vent steam and the small of brimstone. This area consists mostly of abandoned halls and narrow corridors that parallel and bridge the vents, and is connected to the rest of the keep by only four well-guarded rooms. The records regarding these rooms for a century ago or earlier have been lost.
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