About: Ian Olsen   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ian Olsen is a former employee at Retro Studios. While working there he was a character artist, and he animated Aurora Unit 313, "Dragoon" Battle Drones, Gragnols, Helios and the Leviathan womb in Genesis Chamber. He was also a former concept artist at Wacky World Studios and an animator at Sony Computer Entertainment of America. Currently he is a character artist at Terminal Reality.

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  • Ian Olsen
  • Ian Olsen
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  • thumbIan Olsen fue un empleado de Retro Studios. Trabaja como artista de personajes, y él diseñó y produjo la animación del Gragnol, el Robot de Combate Dragón, Helios, el Órgano Serpenteante y la Unidad Aurora 313. También trabajó como artista de conceptos en Wacky World Studios y como animador en Sony Computer Entertainment of America. Actualmente es un artista de personajes de Terminal Reality.
  • Ian Olsen is a former employee at Retro Studios. While working there he was a character artist, and he animated Aurora Unit 313, "Dragoon" Battle Drones, Gragnols, Helios and the Leviathan womb in Genesis Chamber. He was also a former concept artist at Wacky World Studios and an animator at Sony Computer Entertainment of America. Currently he is a character artist at Terminal Reality.
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  • thumbIan Olsen fue un empleado de Retro Studios. Trabaja como artista de personajes, y él diseñó y produjo la animación del Gragnol, el Robot de Combate Dragón, Helios, el Órgano Serpenteante y la Unidad Aurora 313. También trabajó como artista de conceptos en Wacky World Studios y como animador en Sony Computer Entertainment of America. Actualmente es un artista de personajes de Terminal Reality.
  • Ian Olsen is a former employee at Retro Studios. While working there he was a character artist, and he animated Aurora Unit 313, "Dragoon" Battle Drones, Gragnols, Helios and the Leviathan womb in Genesis Chamber. He was also a former concept artist at Wacky World Studios and an animator at Sony Computer Entertainment of America. Currently he is a character artist at Terminal Reality.
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