Like all maps in Battlefield 1943, it is contested by the Imperial Japanese Navy and the United States Marine Corps. There are five flags, all initially neutral. Players of both sides spawn on aircraft carriers and must deploy to the island and capture flags. As long as a team controls at least one flag, the opposing team will be at a constant ticket bleed, made faster depending on how many flags are under their control.
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rdf:type
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rdfs:label
| - Wake Island (Battlefield 1943)
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rdfs:comment
| - Like all maps in Battlefield 1943, it is contested by the Imperial Japanese Navy and the United States Marine Corps. There are five flags, all initially neutral. Players of both sides spawn on aircraft carriers and must deploy to the island and capture flags. As long as a team controls at least one flag, the opposing team will be at a constant ticket bleed, made faster depending on how many flags are under their control.
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naval
| - *LCVP
*Shokaku-class aircraft carrier
- *LCVP
*Yorktown-class aircraft carrier
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dcterms:subject
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dbkwik:battlefield...iPageUsesTemplate
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Console
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Faction
| - Neutral
- x20px United States Marine Corps
- x20px Imperial Japanese Navy
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Date
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Game
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Plane
| - *A6M Zero
*G4M Betty
- *F4U Corsair
*B-25 Mitchell
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Light
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Modes
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War
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Place
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Teams
| - United States Marine Corps vs. Imperial Japanese Navy
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emplacement
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tank
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abstract
| - Like all maps in Battlefield 1943, it is contested by the Imperial Japanese Navy and the United States Marine Corps. There are five flags, all initially neutral. Players of both sides spawn on aircraft carriers and must deploy to the island and capture flags. As long as a team controls at least one flag, the opposing team will be at a constant ticket bleed, made faster depending on how many flags are under their control. Wake Island is a very versatile map. Like Iwo Jima, players have fighters, boats, tanks and jeeps at their disposal. The map retains its iconic horseshoe-shape, though doesn't quite have the same sense as of the frontline as in Battlefield 1942, and it can be relatively easy for players to navigate around the map, and maneuver around enemy lines. Long-range to close-range combat is present.
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