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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Disbanding is an event triggered by the guild leader, when he commands a /gdisband. With that command, the guild breaks up and exists no more. The players who were in that guild will be guildless, and can join another guild.

AttributesValues
rdfs:label
  • Disband
  • Disband
rdfs:comment
  • Disbanding is an event triggered by the guild leader, when he commands a /gdisband. With that command, the guild breaks up and exists no more. The players who were in that guild will be guildless, and can join another guild.
  • Disbanding is an event triggered by the guild leader, when he commands a /gdisband. With that command, the guild breaks up and exists no more. The players who were in that guild will be guildless, and can join another guild.
  • Disbanding a base is the act of getting rid of a base. Some reasons are listed below: * The base is no longer useful and is disbanded. * The location is poor from a tactical or political standpoint * The player is always attacked at that base and is tired of losing fleet and credits. * Constant occupation of the base which lowers its' value and give credits to the enemy. * The player wants a new and better base than the one he/she has.(Example: the player has an Earthly moon and wants to replace it with a planet for more area)
  • Disbanding an alliance means to delete the alliance and all still within the alliance lose the tag. In other words, if a leader goes to Administrate alliance and clicks the Disband button, he will get a warning asking if he really wants to and if he says yes, the alliance is gone.
  • Disbanding is the act of demilitarizing units. Disbanded units will return to the keep as peasants, and will add to the overall population. Siege Engines will eject their crew before disappearing, then the engineers will disband. When units disband, no gold or weapons are refunded. Peasants acquired this way will always move to the campfire first and they cannot be re-recruited or employed until they swore fealty for the lord.
dcterms:subject
abstract
  • Disbanding is an event triggered by the guild leader, when he commands a /gdisband. With that command, the guild breaks up and exists no more. The players who were in that guild will be guildless, and can join another guild.
  • Disbanding is an event triggered by the guild leader, when he commands a /gdisband. With that command, the guild breaks up and exists no more. The players who were in that guild will be guildless, and can join another guild.
  • Disbanding is the act of demilitarizing units. Disbanded units will return to the keep as peasants, and will add to the overall population. Siege Engines will eject their crew before disappearing, then the engineers will disband. When units disband, no gold or weapons are refunded. Peasants acquired this way will always move to the campfire first and they cannot be re-recruited or employed until they swore fealty for the lord. In Stronghold 2 and Stronghold Legends, disbanded units disappear and reappear a few seconds later at the campfire. Decommissioned siege engines will refund the number of peasants that were required to operate the machine.
  • Disbanding a base is the act of getting rid of a base. Some reasons are listed below: * The base is no longer useful and is disbanded. * The location is poor from a tactical or political standpoint * The player is always attacked at that base and is tired of losing fleet and credits. * Constant occupation of the base which lowers its' value and give credits to the enemy. * The player wants a new and better base than the one he/she has.(Example: the player has an Earthly moon and wants to replace it with a planet for more area)
  • Disbanding an alliance means to delete the alliance and all still within the alliance lose the tag. In other words, if a leader goes to Administrate alliance and clicks the Disband button, he will get a warning asking if he really wants to and if he says yes, the alliance is gone.
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