Birthright is a Dungeons & Dragons campaign setting based on the world of Aebrynis on the continent of Cerilia, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political, rulership level of gameplay. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995. Though it has a dedicated fan base, Birthright currently has no corporate support, unlike Forgotten Realms and Eberron.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Birthright is a Dungeons & Dragons campaign setting based on the world of Aebrynis on the continent of Cerilia, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political, rulership level of gameplay. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995. Though it has a dedicated fan base, Birthright currently has no corporate support, unlike Forgotten Realms and Eberron.
|
dcterms:subject
| |
foaf:homepage
| |
dbkwik:dungeons/pr...iPageUsesTemplate
| |
abstract
| - Birthright is a Dungeons & Dragons campaign setting based on the world of Aebrynis on the continent of Cerilia, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political, rulership level of gameplay. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995. Though it has a dedicated fan base, Birthright currently has no corporate support, unlike Forgotten Realms and Eberron. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons and Dragons (and hence, Birthright) uses combat rounds simulating six-seconds of time to model the characters' actions in battle.
|