About: Canon:Birthright   Sponge Permalink

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Birthright is a Dungeons & Dragons campaign setting based on the world of Aebrynis on the continent of Cerilia, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political, rulership level of gameplay. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995. Though it has a dedicated fan base, Birthright currently has no corporate support, unlike Forgotten Realms and Eberron.

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  • Canon:Birthright
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  • Birthright is a Dungeons & Dragons campaign setting based on the world of Aebrynis on the continent of Cerilia, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political, rulership level of gameplay. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995. Though it has a dedicated fan base, Birthright currently has no corporate support, unlike Forgotten Realms and Eberron.
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abstract
  • Birthright is a Dungeons & Dragons campaign setting based on the world of Aebrynis on the continent of Cerilia, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political, rulership level of gameplay. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995. Though it has a dedicated fan base, Birthright currently has no corporate support, unlike Forgotten Realms and Eberron. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons and Dragons (and hence, Birthright) uses combat rounds simulating six-seconds of time to model the characters' actions in battle.
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