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← Mega Man 8 Enemies | Mega Man 9 Enemies → A list of enemies and bosses that appear in Mega Man & Bass.

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  • List of Mega Man & Bass Enemies
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  • ← Mega Man 8 Enemies | Mega Man 9 Enemies → A list of enemies and bosses that appear in Mega Man & Bass.
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  • Description/background information of an enemy or boss.
  • A revised version of a Metall, a robot with an indestructible helmet that negates any shots fired at it. Only vulnerable when it lifts up its helmet.
  • A Shield Attacker with a face of an Oni.
  • A bird-like robot that appears in endless swarms.
  • A Sniper Joe that behaves in the same manner in Mega Man. Occasionally throws a grenade at the player.
  • A Bunby Heli that has separated from its Bunby Tank body.
  • A machine that dispenses an infinite amount of slow crawling, worm-like robots from the ceiling. Only the worms can be destroyed.
  • A large, cuttlefish-like enemy found in water stages. Swims smoothly, but will move erratically if it sees the player.
  • An oyster-like enemy found in stages with water. Attacks by opening its shell and releasing bubbles. Only vulnerable when its shell is open.
  • A trap robot created to catch intruders. Hides in mobile holes to attack players from below.
  • A large and strong rhinoceros-like robot that attacks with missiles or its horn-drill from its forehead.
  • A flying robot with a propeller on its head that fires a shot from various angles from its single cannon.
  • A Bunby Heli with a robotic body with tank treads. There are two targets to attack: the head and the body. Attacks with missiles.
  • A cannon enemy that can turn and change its angle to shoot bombs that go in an arc.
  • A grasshopper robot with a smaller one on its back. Either on can be destroyed individually.
  • An enemy disguised as a treasure chest to trick players. When attacked, it will awaken and attack the player by biting and latching on to them until the player is destroyed or shakes it off.
  • A small digger enemy that drills in and out of the ground, capable of destroying the floor. Located in Ground Man's stage.
  • The first mini-boss found in the second King stage. A large, tank boss with four different attackable parts: the cannon, the turret, the back hatch, and the treads.
  • A pair of stationary eye robots with an electric current running between them. If one of the eyes is destroyed, the other will replace it, so both eyes must be attacked at once in order for them to be destroyed.
  • The sub-boss from Ground Man's stage. A giant version of a Mukamukade that winds though the walls, floor and ceiling of its room.
  • A fearless, pirate-themed robot from King's army, created to attack cargo vessels at sea.
  • The boss of the introductory Robot Museum stage. Does nothing by itself, although pieces of itself will break off and attempt to contact the player. Its eye is its weakness and can only be attacked by exposing it with a weapon.
  • A giant whale-like submarine that appears in Pirate Man's stage.
  • Dr. Wily's attack machine. Attacks by firing missiles, projectiles, sending out a rotating wheel, and occasionally firing a beam from its mouth.
  • A giant bouncing disk with a grinning lion's face, sub-boss of Magic Man's stage.
  • A black, stronger Mukamukade found only in the first King stage.
  • A Chinese Dragon-like enemy.
  • A large snowman sub-boss from Cold Man's stage.
  • A walking wind-up pirate robot.
  • A wind-themed Tengu-like robot.
  • An ice-skating, rabbit like enemy.
  • An upgraded Spine, a low-lying, spinning enemy that travels back and forth on a surface to damage and obstruct the player. Can only be damaged with Wave Burner.
  • An earth-mover robot created by King to excavate ruins.
  • A statue that serves more of an obstacle than an enemy, found only in Ground Man's stage. Red variants, Kao na Gahna R, must be destroyed in certain rooms in order for the player to progress.
  • A robot that walks on ceilings and occasionally shoots green projectiles at the player.
  • A black bird-like robot that appears in a flock of three. If one of them is attacked, the others will fire small green fans at the player.
  • A space-themed robot originally built to work on a planetarium, but Dr. Wily modified him for combat.
  • A revised version of a Bubble Bat, a bat-like robot that roosts on ceilings and pursues the player when approached.
  • A large, indestructible train-like enemy found in Magic Man's stage. Can be ridden on by standing on it.
  • The second mini-boss found in the second King stage. A hovering tank-like boss that is fought over a large bottomless pit with hovering platforms.
  • The sub-boss from Dynamo Man's stage. Has four attackable parts: the two cannons with blue cores and the two hatches on the ceiling.
  • A giant Telly that appears in Burner Man's stage. Drops incendiary bombs capable of killing the playable character instantly.
  • An ammonite-like enemy, found in water stages. When attacked, it falls to the ground and explodes.
  • A small robot that pops in and out of bottomless pits. Can also be used to aid Astro Man in battle.
  • A penguin-like enemy that spins around and will sometimes launch itself at the player.
  • The main antagonist of Mega Man & Bass. Which his shield destroyed, King can be attacked. Attacks with an axe and occasionally fires a laser beam from his forehead.
  • A Met with a flame atop its head with the appearance of Fire Man. Capable of producing pillars of fire.
  • An Oni robot found in Tengu Man's stage that appears in two, each one operating a different machine. Mainly attacks by throwing its clubbed weapon.
  • A sub-boss in Astro Man's stage that behaves as a puzzle. Players must step on its panels in the correct order in order to proceed.
  • A revised Telly, a small security robot that slowly pursues the player.
  • A gigantic tank boss. It is a fusion of King Tank, King Plane and King himself. The cockpit at the top of the boss is its weakness.
  • A monkey-like enemy that occasionally fights alongside Atetemino Proto to distract and annoy the player. Attacks by throwing coconut bombs. When defeated, it will simply come back until Atetemino Proto is defeated.
  • Dr. Wily's hovercraft and the final boss of the game. Sends out white energy spheres and bombs.
  • An electric generator that fires homing electric sparks at the player. Located in Dynamo Man's stage.
  • A small enemy that first appears as a cloud that greatly impedes the player's movement and jumping.
  • A bagworm-like boss that can only be exposed and attacked by standing on a pulleyed platform over a pit of lava. A Monking A will occasionally fight alongside Atetemino Proto to distract and annoy the player.
  • The main antagonist of Mega Man & Bass. He protects himself with a large shield that counterattacks any weapons that strike it and also fires large X-shaped projectiles from his chest. King cannot be harmed for the first part of the battle, so the player must wait it out.
  • A giant orange centipede robot that comes out of holes and crawls through passageways. Found only in Ground Man's stage.
  • A gorilla-like robot that throws various objects at the player.
  • A revised version of a Changkey, a fireball robot that rises from lava and slowly falls down the screen.
  • An ice-themed robot originally created to preserve prehistoric D.N.A. from dinosaurs in his body at absolute zero in Dr. Light's laboratory. King modified him to be a guard robot.
  • A ceiling robot capable of producing puddles of toxic, sticky slime. Potom No. 1 is stationary, while Potom No. 2 can move along the ceiling.
  • A digging enemy that comes in great quantity from the floors and ceilings.
  • A fire-themed Robot Master created to destroy natural environments.
  • Small, red or green soldier robots that can latch on to the player and shake Bolts off them. Green Rompers have more health than red ones.
  • An electric-themed robot created by King once used as a guide for schoolchildren on field trips through a power plant.
  • An illusionist themed robot, and a member of King's army. Formerly a member of a circus, but enlisted in King's army in order to show off.
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