Armour and weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a shieldbow, the augmented strykebow can hold 1 of each type of gizmo, allowing up to 4 perks. Strykebows augmented prior to 13 June 2016's update could hold two weapon gizmos; disassembling a level 2+ version or using an equipment dissolver returns one of each gizmo (it is unknown if this could be used to get a weapon-only perk on an armour gizmo).
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rdf:type
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rdfs:label
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rdfs:comment
| - Armour and weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a shieldbow, the augmented strykebow can hold 1 of each type of gizmo, allowing up to 4 perks. Strykebows augmented prior to 13 June 2016's update could hold two weapon gizmos; disassembling a level 2+ version or using an equipment dissolver returns one of each gizmo (it is unknown if this could be used to get a weapon-only perk on an armour gizmo).
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Level
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Strength
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Version
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dcterms:subject
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aspeed
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store
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Examine
| - The dark bow just got darker and more augmented!
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Tradeable
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stacksinbank
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Equipable
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destroy
| - You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
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disassembly
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Quest
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Attack range
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kept
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Prayer
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Category
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Stackable
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Tier
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Slot
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Magic
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Name
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Type
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Value
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Members
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Weight
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Update
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Armour
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Class
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Image
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Life
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Accuracy
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ID
| - 36631(xsd:integer)
- 36632(xsd:integer)
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Style
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Release
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Damage
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Ranged
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Requirements
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invtier
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abstract
| - Armour and weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a shieldbow, the augmented strykebow can hold 1 of each type of gizmo, allowing up to 4 perks. Strykebows augmented prior to 13 June 2016's update could hold two weapon gizmos; disassembling a level 2+ version or using an equipment dissolver returns one of each gizmo (it is unknown if this could be used to get a weapon-only perk on an armour gizmo). Augmenting the strykebow will cause its special attack, Deep Burn, to no longer function as intended. Attempting to use the special attack will result in 25% Adrenaline being consumed to deal 1 attack which inflicts up to 100% Ability damage. Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
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