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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Justicars are the most powerful visible component of the Camarilla's government, charged with adjudicating matters of the Traditions on a wide scale and acting as the eyes, ears, and hands of the Inner Circle. There is one justicar for each clan of the Camarilla, and each is served by several handpicked archons who act as their spies, enforcers, and representatives around the world.

AttributesValues
rdfs:label
  • Justicar
  • Justicar
rdfs:comment
  • The Justicars are the most powerful visible component of the Camarilla's government, charged with adjudicating matters of the Traditions on a wide scale and acting as the eyes, ears, and hands of the Inner Circle. There is one justicar for each clan of the Camarilla, and each is served by several handpicked archons who act as their spies, enforcers, and representatives around the world.
  • The justicar is the elite creature of the Haven in Might & Magic: Heroes VII. It is the upgraded form of the guardian.
  • Justicar is a title awarded for completing the player vs. player achievement The Justicar from raising a character's reputation to exalted with the Stormpike Guard, the Silverwing Sentinels, and The League of Arathor.
  • Justicar es el rango superior en escalafón a Hermano de Batalla dentro del Capítulo de los Caballeros Grises, siendo equivalente al grado de Sargento de otros Capítulos. La principal diferencia entre los Justicar y los rangos inferiores es que a los Justicar se les permite emplear heráldica personal.
  • The Justicar is an operative from the Protoss Judicator caste. Their main job was to seek out heretics and criminals before bringing them to be sentenced in court. Some even represented the accused they captured in certain cases. Justicars were some of the least liked by the other casts due to their abrasive attitudes and methods. Finally, if there is a large group of suspect scattered in a wide area, the operatives can call forth an armada of arbiters to lay waste to small cities. This ARBITRATION has claimed many protoss lives from the Aeon of Strife up to the current galactic conflict.
  • The Justicar Code is the central force in every justicar's life. The Code is composed of more than five thousand sutras that describe every possible situation a justicar may encounter. Every justicar is required to know the entire Code by heart. Samara comments that living by the Code makes her choices simple: "if I follow the Code, I am just. If I do not, I am unjust." In compliance with the Justicar Code, there are no morally grey actions: every deed done falls clearly into right or wrong categories. Thus a justicar will defend a village of just farmers to her dying breath if they are being attacked by bandits, but she will kill every person in that village if they are found to be running a smuggling cartel. Samara herself admits that, due to the harsh nature of the Code, curiosity is a
Attack
  • 9(xsd:integer)
dcterms:subject
Morale
  • 10(xsd:integer)
Initiative
  • 29(xsd:integer)
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Defense
  • 9(xsd:integer)
Movement
  • Walk
Faction
Speed
  • 5(xsd:integer)
Tier
  • Elite
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Destiny
  • 0(xsd:integer)
Icon
  • Justicar H7.png
Cost
  • 520(xsd:integer)
HP
  • 44(xsd:integer)
Damage
  • 7(xsd:integer)
Growth
  • 6(xsd:integer)
Size
  • Small
abstract
  • The Justicar Code is the central force in every justicar's life. The Code is composed of more than five thousand sutras that describe every possible situation a justicar may encounter. Every justicar is required to know the entire Code by heart. Samara comments that living by the Code makes her choices simple: "if I follow the Code, I am just. If I do not, I am unjust." In compliance with the Justicar Code, there are no morally grey actions: every deed done falls clearly into right or wrong categories. Thus a justicar will defend a village of just farmers to her dying breath if they are being attacked by bandits, but she will kill every person in that village if they are found to be running a smuggling cartel. Samara herself admits that, due to the harsh nature of the Code, curiosity is a liability for a justicar: if she is required to kill a murderer, she does not wish to know anything that could potentially redeem him in her eyes. Justicars swear oaths called the Oaths of Subsumation. These pledge protection of the innocent, the punishment of the guilty, and defence of common law and the norms of asari society. This means justicars will never overthrow an existing government, and will instead preserve the existing laws of the asari without the risk of staging a coup should the government be judged unjust. A specific oath, the Third Oath of Subsumation, binds absolute loyalty to the target of the pledge. This overrides the dictates of even the Justicar Code; upon release from the oath Justicars may kill the ones they previously swore allegiance to if they were forced to do extremely dishonorable things. Given their personal sacrifices, skill and rigid adherence to their Code, justicars are highly revered in asari culture, and there are many stories and vids made of their adventures, although much of it is exaggerated. File:Samara - destroy.png While they often find a justicar's presence unnerving, asari police forces usually let a justicar perform her duties out of respect. However, should the police feel the justicar is being unreasonable, the Code allows the justicar to go into their custody for a single day. After that day the justicar is bound by the Code to continue her duties, which may lead to violence between the justicar and her captors. It is unknown whether the Code has prescriptions for ritual suicide, should a Justicar be unable to fulfill her duties. While Justicar Samara does attempt to commit suicide when unable to reconcile her obligations to the Code with her love of her children, this does not necessarily indicate that she is compelled to do so by the Code. During the Reaper invasion, some justicars returned to Thessia to reinforce their homeworld's defense. It is estimated that if the Reapers are defeated, the justicar order may no longer exist due to their limited numbers.
  • The Justicars are the most powerful visible component of the Camarilla's government, charged with adjudicating matters of the Traditions on a wide scale and acting as the eyes, ears, and hands of the Inner Circle. There is one justicar for each clan of the Camarilla, and each is served by several handpicked archons who act as their spies, enforcers, and representatives around the world.
  • The justicar is the elite creature of the Haven in Might & Magic: Heroes VII. It is the upgraded form of the guardian.
  • Justicar is a title awarded for completing the player vs. player achievement The Justicar from raising a character's reputation to exalted with the Stormpike Guard, the Silverwing Sentinels, and The League of Arathor.
  • The Justicar is an operative from the Protoss Judicator caste. Their main job was to seek out heretics and criminals before bringing them to be sentenced in court. Some even represented the accused they captured in certain cases. Justicars were some of the least liked by the other casts due to their abrasive attitudes and methods. During investigations, they often use powerful INTERROGATION techniques to force information out of suspects and accomplices (Star Wars: Mind trick). These techniques include summoning a psionic copy of the Justicar to assist in tearing apart the suspects mental defenses. A maximum of three is often used before too much damage is done to even the most fortified minds (Dragon Ball Z: Tri-Form). To keep suspects and unknown assailants from attacking them, Justicars can create a type of VENGENCE FIELD that psionically reverses attacks back to their source (Red Dwarf: Justice Zone). This often keeps small groups at bay long enough for the interrogation or execution to be done. Even the Dark Templar, find this to be one of their most irritating of abilities. Finally, if there is a large group of suspect scattered in a wide area, the operatives can call forth an armada of arbiters to lay waste to small cities. This ARBITRATION has claimed many protoss lives from the Aeon of Strife up to the current galactic conflict. Special abilities: * INTERROGATION - targets one unit and summons three copies of the Justicar itself for 60 seconds. While being interrogated, locations of enemy units are revealled along with +250% damage to all types. Once 60 seconds expire, target unit is left neutralized and unusable by anyone * VENGENCE FIELD - projects a field that causes anyone attacking within to receive damage from their own attacks. Does not work with special abilities * ARBITRATION - summons a fleet of elite Arbiters with +300% to all stats for 120 seconds
  • Justicar es el rango superior en escalafón a Hermano de Batalla dentro del Capítulo de los Caballeros Grises, siendo equivalente al grado de Sargento de otros Capítulos. La principal diferencia entre los Justicar y los rangos inferiores es que a los Justicar se les permite emplear heráldica personal.
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