About: Kenshi Takahashi/Moveset   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Fatalities: * Tele-Copter (Far): Back Forward Back Back. * My Puppet (Mid): Forward Down Back Up. * Stage Fatality (Close): Down Forward Down 3. Brutalities: * Used Up (Universal): Must win first round with a throw, final hit of the match must come from a throw. * Brutal Kick (Universal): Go five seconds without being hit during final round, final hit must come from Concentration combo. * Leg Up (Balanced Variation): Get first hit of the match, final hit must come from Tele-Flurry. * Demon Slice (Possessed Variation): Hold Up during final hit of Sickle Lift or Sickle Strike. * Instant Karma (Kenjutsu Variation): Connect 5 Tele-Pushes during the match, be at jump distance from opponent, final hit must come from Tele-Push or Tele-Blast.

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  • Kenshi Takahashi/Moveset
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  • Fatalities: * Tele-Copter (Far): Back Forward Back Back. * My Puppet (Mid): Forward Down Back Up. * Stage Fatality (Close): Down Forward Down 3. Brutalities: * Used Up (Universal): Must win first round with a throw, final hit of the match must come from a throw. * Brutal Kick (Universal): Go five seconds without being hit during final round, final hit must come from Concentration combo. * Leg Up (Balanced Variation): Get first hit of the match, final hit must come from Tele-Flurry. * Demon Slice (Possessed Variation): Hold Up during final hit of Sickle Lift or Sickle Strike. * Instant Karma (Kenjutsu Variation): Connect 5 Tele-Pushes during the match, be at jump distance from opponent, final hit must come from Tele-Push or Tele-Blast.
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  • Fatalities: * Tele-Copter (Far): Back Forward Back Back. * My Puppet (Mid): Forward Down Back Up. * Stage Fatality (Close): Down Forward Down 3. Brutalities: * Used Up (Universal): Must win first round with a throw, final hit of the match must come from a throw. * Brutal Kick (Universal): Go five seconds without being hit during final round, final hit must come from Concentration combo. * Leg Up (Balanced Variation): Get first hit of the match, final hit must come from Tele-Flurry. * Demon Slice (Possessed Variation): Hold Up during final hit of Sickle Lift or Sickle Strike. * Instant Karma (Kenjutsu Variation): Connect 5 Tele-Pushes during the match, be at jump distance from opponent, final hit must come from Tele-Push or Tele-Blast.
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