About: Warsong Gulch strategy   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This strategy is specifically designed to break a turtle defense. The strategy base itself around pulling and "tanking". If executed right as low as 2 people can break even a ten man turtle. You need two people for this job (but the more the merrier), the first one will enter the FR (usually from balcony) and immediately snatch the flag, he/she will then exit the FR as fast as possible through one exit (relax, the point is to die for the first one). If all goes well most or all (preferably all) of the defense will follow that FC leaving the second player free to enter and camp the flag spawn. When the flag spawns he/she will instantly snatch the flag and exit from the other exit which should now be home free. This will probably take a few tries, but keep pulling back and forth. Sooner or l

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  • Warsong Gulch strategy
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  • This strategy is specifically designed to break a turtle defense. The strategy base itself around pulling and "tanking". If executed right as low as 2 people can break even a ten man turtle. You need two people for this job (but the more the merrier), the first one will enter the FR (usually from balcony) and immediately snatch the flag, he/she will then exit the FR as fast as possible through one exit (relax, the point is to die for the first one). If all goes well most or all (preferably all) of the defense will follow that FC leaving the second player free to enter and camp the flag spawn. When the flag spawns he/she will instantly snatch the flag and exit from the other exit which should now be home free. This will probably take a few tries, but keep pulling back and forth. Sooner or l
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abstract
  • This strategy is specifically designed to break a turtle defense. The strategy base itself around pulling and "tanking". If executed right as low as 2 people can break even a ten man turtle. You need two people for this job (but the more the merrier), the first one will enter the FR (usually from balcony) and immediately snatch the flag, he/she will then exit the FR as fast as possible through one exit (relax, the point is to die for the first one). If all goes well most or all (preferably all) of the defense will follow that FC leaving the second player free to enter and camp the flag spawn. When the flag spawns he/she will instantly snatch the flag and exit from the other exit which should now be home free. This will probably take a few tries, but keep pulling back and forth. Sooner or later the turtle will break and from there on you're free to run home with the flag. There are many variations of this strategy, but this is the basic concept which can be carried out by all classes.
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