*Conclave:
**Reduced the radius of Nezha's Warding Halo in Conclave.
**Nezha's Warding Halo now only damages on touch and does not continue to damage targets that stay within its radius in Conclave.
*Conclave:
**Increased the speed of Nezha's Blazing Chakram in Conclave.
**Increased the effectiveness of Nezha's passive in Conclave.
*Fixed various Syandana clipping issues through Nezha’s back.
*Fixed Nezha’s Blazing Chakram getting stuck in the terrain resulting in a perpetual ‘Power In Use’.
*Augment: Fire Walker - Pyroclastic Flow: Accumulate 150% of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s.
*Conclave: Fixed Nezha’s Warding Grace Augment not ending when all Energy has been consumed.
*Conclave: Increased Nezha's Divine Spears range in Conclave.
*Augment: Fixed Nezha’s Safeguard applying to Octavia’s Mallet and Resonator.
*Conclave: Nezha's Divine Spears damage increased in Conclave.
*Fixed an issue with the flashing reticule hitmaker during Vauban’s Vortex, and Nezha’s Blazing Chakram and Warding Halo.
*Fixed being able to use Nezha’s Blazing Chakram to bypass nerves, doors, and barrier in The Jordas Verdict.
*Fixed a script error with Nezha’s Divine Spears when the initial spear damage kills an enemy which causes an explosion that kills Nezha.
*Augment: Fixed Safeguard casted on Titania’s Razorflies preventing it from dieing when Razorwing is deactivated.
*Fixed drifting idles for Frost Noble and Nezha Noble idles.
*Nezha Parts have moved to the Tenno Lab in player Dojos.
*Fixed Nezha’s Blazing Chakram allowing access to unintended areas in The Jordas Verdict.
*Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo.
*Fixed a script error when casting Nezha’s Divine Spears ability.
*Augment: Fixed seeing Safeguard lingering on ally companions when they are invisible.
*Augment: Warding Halo - Safeguard: Can now be cast on allies with 50% effectiveness.
*Conclave: Decreased health and increased damage of Warding Halo.
*Fixed certain weapon holsters clipping through Nezha's back.
*Fixed the FX of Warding Halo applying to nearby allies.
*Fixed weapon holsters clipping through Nezha’s back.
*Fixed Warding Halo ability appearing while aiming with a Sniper Rifle.
*Fixed Blazing Chakram repeatably knocking down Ambulas.
*Conclave:
**Augment: Warding Halo - Ward Recovery: 50% of the casting cost returned based on how much protection is left.
**Increased the range of Divine Spears in Conclave.
*Divine Spears will no longer pin or ragdoll boss-type enemies.
*Fixed Nezha’s secondary weapon floating out of hand when in his Noble Animation idle.
*Fixed Atlas’ Landslide not functioning on enemies impaled by Divine Spears.
*Fixed enemies improperly ragdolling when impaled by Divine Spears.
*Fixed Excalibur's Radial Javelin not functioning against enemies that have been impaled on Divine Spear.
*Conclave: Fixed Blazing Chakram not properly healing the player in Annihilation.
*Conclave: Fire trail FX are no longer visible.
*Fixed Fire walker not properly cleansing debuffs from Clients.
*Conclave:
**Warding Halo's damage has been reduced in Conclave.
**Fixed Warding Halo causing Energy Orbs to display improper text when picked up in Conclave.
*Adjustments were made to Warding Halo FX to help combat some reported cases of motion sickness.
*Conclave: Reduced the effectiveness of Warding Halo.
*Conclave:
**Fixed Warding Halo dealing no damage to enemies in Conclave.
**Fixed damage visual FX not properly appearing for Nezha's Abilities in Conclave.
*Warding Halo will now be more responsive to enemies entering its radius, damaging them immediately.
*Blazing Chakram teleport now costs no energy.
*Fixed Divine Spear not properly impaling enemies with Auras that prevent status effects.
*Fixed an error causing Divine Spears to spawn with improper collision, deflecting bullets.
*Fixed Nezha's sash visual FX remaining visible when aiming as a Client.
*Fixed Nezha's Base Blueprint being Tradeable. This can be purchased in the Market for Credits and was not meant to be tradeable.
*Fixed Clients not seeing the proper energy color on Nezha's Ring.
*Nezha added to the game.